protected override void OnEnable() { base.OnEnable(); _stateLevel = StateLevelEnum.InGame; }
protected virtual void OnGameOver() { _stateLevel = StateLevelEnum.GameOver; }
protected override void OnEnable() { base.OnEnable(); _stateLevel = StateLevelEnum.InGame; }
protected virtual void OnGameOver() { _stateLevel = StateLevelEnum.GameOver; }