public SubStateSlotMenuEquip(SubStateAbstract theparent, int thePC) : base(theparent) { PCid = thePC; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[4]; menu = new string[4]; for (int i = 0; i < 4; i++) { if (StateHandler.GetPC(thePC).GetEquipment(i) == null) { menu[i] = "Open"; } else { menu[i] = StateHandler.GetPC(thePC).GetEquipment(i).Name; } colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 170; mY = 60; width = 760; height = 490; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public SubStateConfirmEquipMenu(SubStateAbstract theparent, int xCoord, int yCoord, int thePC, int itemSlot, int itemLocation, int type) : base(theparent) { PCid = thePC; slot = itemSlot; itemID = itemLocation; itemType = type; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[2]; menu = new string[2]; menu[0] = "Yes"; menu[1] = "No"; colors[0] = Color.White; colors[1] = Color.DarkGray; mX = xCoord; mY = yCoord; width = 27; height = 50; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public SubStateOptionsMenu(StateAbstract theparent) : base(theparent) { int i; parent = theparent; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[1]; menu = new string[colors.Length]; colors[0] = Color.White; for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } menu[0] = "Difficulty"; for (i = 1; i < menu.Length; i++) { menu[i] = "Option " + i; } mX = 100; mY = 45; width = 900; height = 630; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true, true); }
public SubStateDifficultySelect(StateAbstract theparent) : base(theparent) { int i; parent = theparent; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[6]; menu = new string[6]; menu[0] = "Child"; menu[1] = "Youth"; menu[2] = "Standard"; menu[3] = "Challenging"; menu[4] = "Expert"; menu[5] = "Insane"; for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 100; mY = 45; width = 900; height = 630; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true, true); }
public SubStateCharSelectMenuRune(SubStateAbstract theparent) : base(theparent) { parent = theparent; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3]; menu = new string[3]; menu[0] = StateHandler.GetPC(0).Name; menu[1] = StateHandler.GetPC(1).Name; menu[2] = StateHandler.GetPC(2).Name; colors[0] = Color.White; colors[1] = Color.DarkGray; colors[2] = Color.DarkGray; mX = 100; mY = 45; width = 860; height = 590; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public SubStateCharSelectSpell(SubStateAbstract theparent, SpellAbstract theSpell, PC thePC) : base(theparent) { spell = theSpell; curr = thePC; int i = 0, alive = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health > 0) { alive++; } } StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3 + alive]; menu = new string[colors.Length]; targets = new Character[colors.Length]; int unavailable = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health < 1) { unavailable++; } else { targets[i - unavailable] = StateCombat.MonsterList[i]; } } int index = 0; for (i = i - unavailable; i < targets.Length; i++, index++) { targets[i] = StateHandler.GetPC(index); } for (i = 0; i < menu.Length; i++) { menu[i] = targets[i].Name; } for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 250; mY = 100; width = 690; height = 510; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
}//end EVC public override void Input(int input) { if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); if (count == 0) { //yes } else { //no } StateHandler.State = Parent.Parent; } else if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = Parent; } else { base.Input(input); } }//end input
public override void Input(int input) { base.Input(input); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); StateHandler.State = new SubStateCharSelectSpell(this, spells[count], curr); } }
}//end EVC public override void Input(int input) { base.Input(input); StateHandler.AddDelay(); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); StateHandler.State = new SubStateSlotMenuEquip(this, count); } }//end input
}//end EVC public override void Input(int input) { StateHandler.AddDelay(); base.Input(input); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); StateHandler.State = new SubStateConfirmUseMenu(this, itemID, count); } }//end input
}//end EVC public override void Input(int input) { if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); StateHandler.State = new SubStateListMenuRune(this, PCid, count); } StateHandler.AddDelay(); base.Input(input); }//end input
public SubStateAttackSelect(StateAbstract theparent, Character theAttacker) : base(theparent) { attacker = theAttacker; int i = 0, alive = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health > 0) { alive++; } } StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[alive]; menu = new string[colors.Length]; targets = new Character[colors.Length]; int unavailable = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health < 1) { unavailable++; } else { targets[i - unavailable] = StateCombat.MonsterList[i]; } } for (i = 0; i < menu.Length; i++) { menu[i] = targets[i].Name; } for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 450; mY = 450; width = 125; height = 100; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public SubStateRuneChange(StateAbstract parent, int thePC, int runeSlot, int theCount) : base(parent) { this.PCid = thePC; this.slot = runeSlot; this.itemID = theCount; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[4]; menu = new string[4]; if (itemID < ItemHandler.runeList.Count) { RuneAbstract run = ItemHandler.runeList[itemID]; string flag = generateFlag(run.Wearflags); menu[0] = run.Name; menu[1] = "Level " + run.Level.ToString(); menu[2] = "Slot: " + flag; menu[3] = ""; SpellAbstract[] sp = run.getSpells(); if (sp != null) { foreach (SpellAbstract s in sp) { menu[3] += s.Name + "\n"; } } } else { for (int i = 0; i < menu.Length; i++) { menu[i] = ""; } } for (int i = 0; i < colors.Length; i++) { colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 380; mY = 90; width = 140; height = 170; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }
}//end EVC public override void Input(int input) { StateHandler.AddDelay(); base.Input(input); if (input == Globals.KEY_ACCEPT) { attacker.Attack(targets[count], Globals.ELEMENT_PHYSICAL, "physical attack", 0); } else { CameraTarget = StateCombat.MonsterList[count]; } }//end input
}//end EVC public override void Input(int input) { base.Input(input); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); StateHandler.State = new SubStateConfirmMenu(this, 310, 90); } else if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = Parent; } }//end input
public SubStateCharSelectMenuUseCombat(SubStateAbstract theparent, int itemSlot) : base(theparent) { int i = 0, alive = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health > 0) { alive++; } } itemID = itemSlot; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3 + alive]; menu = new string[colors.Length]; menu[0] = StateHandler.GetPC(0).Name; menu[1] = StateHandler.GetPC(1).Name; menu[2] = StateHandler.GetPC(2).Name; int unavailable = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health < 1) { unavailable++; } else { menu[3 + i - unavailable] = StateCombat.MonsterList[i].Name; } } colors[0] = Color.White; for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } mX = 170; mY = 60; width = 760; height = 490; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
}//end EVC public override void Input(int input) { StateHandler.AddDelay(); base.Input(input); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); spell.Cast(curr, targets[count]); } else if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = Parent; } }//end input
}//end EVC public override void Input(int input) { if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); base.Input(input); if (count == 0) { Character user = (Character)StateHandler.CameraTarget; if (person < 3)//targetting player { ItemHandler.itemList[itemSlot].use(user, StateHandler.GetPC(person)); } else//targetting monster { person -= 3; for (int i = 0; i < person + 1 && i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health < 1) { person++; } } ItemHandler.itemList[itemSlot].use(user, StateCombat.MonsterList[person]); } ItemHandler.itemList.RemoveAt(itemSlot); } else if (count == 1) { StateHandler.AddDelay(); StateHandler.State = Parent; } } else if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = Parent; } else { base.Input(input); } }//end input
public SubStateSpellSelect(StateAbstract theparent, SpellAbstract[] theSpells, PC thePC) : base(theparent) { spells = theSpells; curr = thePC; parent = theparent; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; int i; colors = new Color[spells.Length]; menu = new string[spells.Length]; for (i = 0; i < spells.Length && spells[i] != null; i++) { menu[i] = spells[i].Name; } for (; i < spells.Length; i++) { menu[i] = ""; } if (colors.Length > 0) { colors[0] = Color.White; } for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } mX = 190; mY = 75; width = 780; height = 570; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true, true); }
}//end EVC public override void Input(int input) { base.Input(input); StateHandler.AddDelay(); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); if (count == 0) { ItemHandler.itemList[itemSlot].use(StateHandler.GetPC(person)); ItemHandler.itemList.RemoveAt(itemSlot); } } else if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = Parent.Parent; } }//end input
public SubStateRuneSelect(StateAbstract theparent, Character thePC) : base(theparent) { curr = (PC)thePC; parent = theparent; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; int i, size = calcSize(); colors = new Color[size]; menu = new string[size]; for (i = 0; i < size; i++) { menu[i] = curr.runes[i].Name; } for (; i < size; i++) { menu[i] = ""; } if (colors.Length > 0) { colors[0] = Color.White; } for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } mX = 100; mY = 45; width = 900; height = 630; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true, true); }
public override void Input(int input) { base.Input(input); StateHandler.AddDelay(); if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = parent; } else if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); switch (count) { case 0: StateHandler.Difficulty = Globals.DIFFICULTY_VERY_EASY; break; case 1: StateHandler.Difficulty = Globals.DIFFICULTY_EASY; break; case 2: StateHandler.Difficulty = Globals.DIFFICULTY_NORMAL; break; case 3: StateHandler.Difficulty = Globals.DIFFICULTY_HARD; break; case 4: StateHandler.Difficulty = Globals.DIFFICULTY_VERY_HARD; break; case 5: StateHandler.Difficulty = Globals.DIFFICULTY_INSANE; break; } StateHandler.State = parent; } }
public SubStateConfirmExit(SubStateAbstract theparent, int xCoord, int yCoord) : base(theparent) { StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[2]; menu = new string[2]; menu[0] = "Yes"; menu[1] = "No"; colors[0] = Color.White; colors[1] = Color.DarkGray; mX = xCoord; mY = yCoord; width = 27; height = 50; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public override void Input(int input) { base.Input(input); if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = parent; } else if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); if (curr.runes[count] != null) { StateHandler.State = new SubStateSpellSelect(this, curr.runes[count].getSpells(), curr); } else { StateHandler.State = parent; } } }
public SubStateCharacterSelectMenu(SubStateAbstract theparent, int xCoord, int yCoord) : base(theparent) { StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3]; menu = new string[3]; menu[0] = StateHandler.GetPC(0).Name; menu[1] = StateHandler.GetPC(1).Name; menu[2] = StateHandler.GetPC(2).Name; colors[0] = Color.White; colors[1] = Color.DarkGray; colors[2] = Color.DarkGray; mX = xCoord; mY = yCoord; width = 960; height = 680; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public override void Input(int input) { base.Input(input); if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = parent; } else if (input == Globals.KEY_ACCEPT) { switch (count) { case 0: StateHandler.State = new SubStateDifficultySelect(this); break; default: StateHandler.AddDelay(); StateHandler.State = new SubStateFeatureNotImplemented(this); break; } } }
public SubStateConfirmUseMenu(SubStateAbstract theparent, int theSlot, int thePerson) : base(theparent) { itemSlot = theSlot; person = thePerson; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[2]; menu = new string[2]; menu[0] = "Yes"; menu[1] = "No"; colors[0] = Color.White; colors[1] = Color.DarkGray; mX = 240; mY = 75; width = 27; height = 50; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC