protected override InputState GetIdleState()  //initilization
        {
            var states = new StateDictionary();

            states.Add((int)AllInputStates.Idle, s => new InputIdleState(s));
            states.Add((int)AllInputStates.Rotate, s => new InputRotateStateWithCursorReturning(s));
            states.Add((int)AllInputStates.Zoom, s => new InputZoomState(s));
            states.Add((int)AllInputStates.Pan, s => new InputPanState(s));
            states.Add((int)AllInputStates.ChangeRotateCenter, s => new InputChangeRotateCenterState(s));

            var router = new StateHandleProcessor <ICameraInputHandler>(states, this /*,externalInputHandler*/);

            router.SwitchTo((int)AllInputStates.Idle, InputStateData.Create());
            return(router);
        }
Exemple #2
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        protected override InputState GetIdleState()  //initilization
        {
            var states = new StateDictionary();

            states.Add((int)AllInputStates.Idle, s => new InputIdleState(s));
            states.Add((int)AllInputStates.Rotate, s => new InputRotateState(s));
            states.Add((int)AllInputStates.Zoom, s => new InputZoomState(s));
            states.Add((int)AllInputStates.Pan, s => new InputPanState(s));
            states.Add((int)AllInputStates.Target, s => new InputTargetState(s));
            states.Add((int)AllInputStates.KeywordDown, s => new KeywordMovingState(s));
            states.Add((int)AllInputStates.ChangeFocus, s => new FocusToObjectState(s));

            var router = new StateHandleProcessor <ICameraInputHandler>(states, this);

            router.SwitchTo((int)AllInputStates.Idle, InputStateData.Create());



            return(router);
        }