public void CreateMap(int numberPlayers, string[] stateNames)
        {
            CreateGameStates(numberPlayers, stateNames);
            CreateStateAreas(currentAreas, gameStates);
            const int FIRSTXCOORDINATE = 60;
            int       xCoordinate      = FIRSTXCOORDINATE;
            int       yCoordinate      = 0;

            for (int buttonRecorder = 0; buttonRecorder < currentAreas.Length; buttonRecorder++)
            {
                int playerNumber = FindPlayerNumberWithArea(numberPlayers, buttonRecorder);

                gameStates[playerNumber].ownedAreas.Add(buttonRecorder);

                CreateButtonProperties(buttonRecorder, xCoordinate, yCoordinate, StateFlag.GetFlag(playerNumber));


                if (xCoordinate - FIRSTXCOORDINATE >= 580)
                {
                    yCoordinate += 20;
                    xCoordinate  = FIRSTXCOORDINATE;
                }
                else
                {
                    xCoordinate += 20;
                }
            }
        }
Exemple #2
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        private string[] GetDefaultStateName(int numberPlayers)
        {
            string[] stateNames = new string[numberPlayers];

            for (int stateNameRecorder = 0; stateNameRecorder < stateNames.Length; stateNameRecorder++)
            {
                stateNames[stateNameRecorder] = StateFlag.GetFlag(stateNameRecorder).Name;
            }

            return(stateNames);
        }
Exemple #3
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        private void AnnexAreas(int annextationStateNumber, int requestedStateNumber, Stack <AreaSelectNode> annexedAreas)
        {
            while (annexedAreas.Count != 0)
            {
                AreaSelectNode oldAreaNode = annexedAreas.Pop();
                currentAreas[oldAreaNode.areaNumber].BackColor = StateFlag.GetFlag(annextationStateNumber);

                gameStates[annextationStateNumber].ownedAreas.Add(oldAreaNode.areaNumber);
                gameStates[requestedStateNumber].ownedAreas.Remove(oldAreaNode.areaNumber);
            }
        }
        private void CreateGameStates(int numberPlayers, string [] stateNames)
        {
            gameStates = new GameState[numberPlayers];

            for (int playerRecorder = 0; playerRecorder < gameStates.Length; playerRecorder++)
            {
                GameState newGameState = new GameState
                {
                    name       = stateNames[playerRecorder],
                    ownedAreas = new List <object>(),
                    flag       = StateFlag.GetFlag(playerRecorder)
                };

                gameStates[playerRecorder] = newGameState;
            }
        }
Exemple #5
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 private bool IsSelectorPlayerState(Button selectedArea, int selectorPlayerNumber)
 {
     return(selectedArea.BackColor == StateFlag.GetFlag(selectorPlayerNumber));
 }