public void Fishing() { switch (stateFishing) { case StateFishing.Fishing: stateFishing = StateFishing.NoNFishing; for (int i = 0; i < UI_NoNFishing.Count; i++) { UI_NoNFishing[i].SetActive(true); } textMode.text = "Fising"; StopFishing(); break; case StateFishing.NoNFishing: stateFishing = StateFishing.Fishing; for (int i = 0; i < UI_NoNFishing.Count; i++) { UI_NoNFishing[i].SetActive(false); } textMode.text = "Stop Fising"; StartFishing(); break; } }
// Use this for initialization void Start() { stateFishing = StateFishing.NoNFishing; SelectPath(); render = Hook.GetComponent <Renderer>(); collider = Hook.GetComponent <Collider>(); render.enabled = false; collider.enabled = false; Fishrod.SetActive(false); for (int i = 0; i < Fishs.Count; i++) { Fishs[i].fishingManager = this; } }