Exemple #1
0
    public void Fishing()
    {
        switch (stateFishing)
        {
        case StateFishing.Fishing:
            stateFishing = StateFishing.NoNFishing;
            for (int i = 0; i < UI_NoNFishing.Count; i++)
            {
                UI_NoNFishing[i].SetActive(true);
            }

            textMode.text = "Fising";
            StopFishing();
            break;

        case StateFishing.NoNFishing:
            stateFishing = StateFishing.Fishing;
            for (int i = 0; i < UI_NoNFishing.Count; i++)
            {
                UI_NoNFishing[i].SetActive(false);
            }

            textMode.text = "Stop Fising";
            StartFishing();
            break;
        }
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     stateFishing = StateFishing.NoNFishing;
     SelectPath();
     render           = Hook.GetComponent <Renderer>();
     collider         = Hook.GetComponent <Collider>();
     render.enabled   = false;
     collider.enabled = false;
     Fishrod.SetActive(false);
     for (int i = 0; i < Fishs.Count; i++)
     {
         Fishs[i].fishingManager = this;
     }
 }