public static string GetHint(StateEnum state, int additional = 0)
 {
     if (hint[state.ToString()].ContainsKey(additional.ToString()))
     {
         return(hint[state.ToString()][additional.ToString()]);
     }
     else
     {
         return(hint[state.ToString()]["0"]);
     }
 }
Exemple #2
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        static async void SendTruckTelemetryAsync(Random rand, CancellationToken token)
        {
            while (true)
            {
                UpdateTruck();

                // Create the telemetry JSON message.
                var telemetryDataPoint = new
                {
                    ContentsTemperature = Math.Round(tempContents, 2),
                    TruckState          = state.ToString(),
                    CoolingSystemState  = fan.ToString(),
                    ContentsState       = contents.ToString(),
                    Location            = new { lon = currentLon, lat = currentLat },
                    Event = eventText,
                };
                var telemetryMessageString = JsonSerializer.Serialize(telemetryDataPoint);
                var telemetryMessage       = new Message(Encoding.ASCII.GetBytes(telemetryMessageString));

                // Clear the events, as the message has been sent.
                eventText = noEvent;

                Console.WriteLine($"\nTelemetry data: {telemetryMessageString}");

                // Bail if requested.
                token.ThrowIfCancellationRequested();

                // Send the telemetry message.
                await s_deviceClient.SendEventAsync(telemetryMessage);

                greenMessage($"Telemetry sent {DateTime.Now.ToShortTimeString()}");

                await Task.Delay(intervalInMilliseconds);
            }
        }
Exemple #3
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 /// <summary>
 /// All contents here are for debugging.
 /// </summary>
 void OnGUI()
 {
     GUI.color = Color.red;
     GUI.Label(new Rect(0, 0, 100, 50), state.ToString());
     GUI.Label(
         new Rect(0, 50, 200, 50),
         string.Format("HP: {0}\nProgress: {1}\nJump CD: {2}, Fire CD: {3}",
                       playerController.hp, progressToRecord, playerController.jumpCooldown, playerController.fireCooldown));
 }
 public InputForma(PropertyInterface myInterface, StateEnum state, string email, string ID)
 {
     InitializeComponent();
     this.StartPosition = FormStartPosition.CenterScreen;
     userEmail          = email;
     Id               = ID;
     Text             = myInterface.ToString().Remove(0, 36) + " " + state.ToString();
     this.myInterface = myInterface;
     this.state       = state;
     PopulateControls();
 }
Exemple #5
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 public void AddOrUpdateState(StateEnum state)
 {
     lock (_states)
     {
         var key = state.ToString();
         if (!_states.ContainsKey(key))
         {
             _states.Add(key, state);
         }
         else
         {
             _states[key] = state;
         }
         _parent?.AddOrUpdateState(state);
     }
 }
        public void RemoveState(StateEnum stateName)
        {
            if (stateName == StateEnum.Null)
            {
                Debug.LogError("FSM ERROR: NullStateID is not allowed for a real state");
                return;
            }

            if (!stateDic.ContainsKey(stateName))
            {
                Debug.LogError("FSM ERROR: Impossible to delete state " + stateName.ToString() +
                               ". It was not on the list of states");
            }

            stateDic.Remove(stateName);
        }
Exemple #7
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        public ProductStock ChangeStateProductStock(ProductStock productStock, int amount, StateEnum nextState)
        {
            if (amount > productStock.Amount)
            {
                var message = string.Format("value {0} exceds amount in stock", amount);
                throw new Exception(message);
            }
            if (nextState == productStock.State)
            {
                var message = string.Format("product has {0} state", nextState.ToString());
                throw new Exception(message);
            }

            var nextProductStock = new ProductStock()
            {
                ProductId  = productStock.ProductId,
                ProviderId = productStock.ProviderId,
                Amount     = amount,
                State      = nextState,
                Product    = productStock.Product,
                Provider   = productStock.Provider,
            };
            var productStockBefore = ProductStockList.Where(p => p.ProductId == productStock.ProductStockId)
                                     .FirstOrDefault();

            productStockBefore.Amount -= amount;
            Update(productStockBefore);

            ChangeState changeState = new ChangeState()
            {
                ProductStockId = productStock.ProductStockId,
                BeforeState    = productStock.State,
                NextState      = nextState,
                Amount         = amount,
            };

            _dataService.Insert <ChangeState>(changeState);
            nextProductStock.Code = GenerateCode(nextProductStock);
            return(Add(nextProductStock));
        }
        public void AddState(StateEnum stateName, FSMState state)
        {
            if (state == null)
            {
                Debug.LogError("FSM ERROR: Null reference is not allowed");
            }

            if (stateDic.ContainsKey(stateName))
            {
                Debug.LogError("FSM ERROR: Impossible to add state " + stateName.ToString() +
                               " because state has already been added");
                return;
            }

            if (stateDic.Count == 0)
            {
                currentState     = state;
                currentStateEnum = stateName;
                currentState.OnEnterState();
            }

            stateDic.Add(stateName, state);
        }
        public void SetState(StateEnum state)
        {
            switch (state)
            {
            case StateEnum.SoldOut:
                StateController = SoldOutState;
                break;

            case StateEnum.NoQuarter:
                StateController = NoQuarterState;
                break;

            case StateEnum.HasQuarter:
                StateController = HasQuarterState;
                break;

            case StateEnum.Sold:
                StateController = SoldState;
                break;

            default:
                throw new InvalidStateException(state.ToString());
            }
        }
        public void ChangeState(TransitionEnum trans)
        {
            if (trans == TransitionEnum.Null)
            {
                Debug.LogError("FSM ERROR: NullTransition is not allowed for a real transition");
                return;
            }

            StateEnum nextState = currentState.GetOutputState(trans);

            if (nextState == StateEnum.Null)
            {
                Debug.LogError("FSM ERROR: State " + currentStateEnum.ToString() + " does not have a target state " +
                               " for transition " + trans.ToString());
                return;
            }

            currentStateEnum = nextState;

            if (!stateDic.ContainsKey(nextState))
            {
                Debug.LogError("FSM ERROR: State " + currentStateEnum.ToString() + " does not have a target state " +
                               " for transition " + trans.ToString());
                return;
            }

            currentState.OnLeaveState();

            //Debug.LogError("上一个状态已经离开 " + currentState.StateName.ToString());

            currentState = stateDic[nextState];

            //Debug.LogError("下一个状态即将进入 " + currentState.StateName.ToString());

            currentState.OnEnterState();
        }
Exemple #11
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 public ResponseJson(StateEnum State, string Message, object Data)
 {
     this.State   = State.ToString();
     this.Message = Message;
     this.Data    = Data;
 }
        public static string ToTitle(this StateEnum value)
        {
            var title = value.GetType().GetMember(value.ToString()).First().GetCustomAttribute<DisplayAttribute>().Name;

            return title;
        }
Exemple #13
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        /// <summary>
        /// Changes the state of the Client State Machine.
        /// Intended to be PROTECTED - only the Client States should be able to call this from their encapsulated transition methods.
        /// Changes the internal state of the Client State Machine based on the given state type Enum.
        /// </summary>
        /// <param name="stateType">The new state type to be changed to.</param>
        /// <param name="optionalData">Optional data to be passed to the transitioning state.</param>
        public void ChangeState(StateEnum stateType, object optionalData = null)
        {
            if (currentState != null)
            {
                // Only time when the current state will be null is when the client starts.
                currentState.Exit();
                currentState.enabled = false;
            }

            try
            {
                switch (stateType)
                {
                case StateEnum.Intermission: currentState = GetComponent <ClientIntermissionState>(); break;

                case StateEnum.Race: currentState = GetComponent <ClientRaceState>(); break;

                case StateEnum.ClientSpectate: currentState = GetComponent <ClientSpectateState>(); break;

                case StateEnum.ClientStartMenu: currentState = GetComponent <ClientStartMenuState>(); break;

                case StateEnum.ClientDeath: currentState = GetComponent <ClientDeathState>(); break;

                default: throw new InvalidOperationException("Invalid Client ChangeState attempt: " + stateType.ToString());
                }
                SentrySdk.AddBreadcrumb($"Client State Machine for { LocalPlayer?.PlayerName } changed state from { StateType } to { stateType }.");
                StateType = stateType;
            }
            catch (InvalidOperationException e)
            {
                Debug.LogError(e);
            }

            currentState.enabled = true;
            currentState.Enter(optionalData);
        }
Exemple #14
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 public string toString()
 {
     return(state.ToString());
 }
Exemple #15
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 public ResponseJson(StateEnum State, string Message)
 {
     this.State   = State.ToString();
     this.Message = Message;
     this.Data    = "[]";
 }
Exemple #16
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        private static MovieData Parse(IHtmlDocument doc)
        {
            MovieData movie = new MovieData();
            StateEnum state = StateEnum.ID;

            try
            {
                IElement element = doc.QuerySelector("head > meta[property=og\\3A url]");
                movie.ID = int.Parse(new DirectoryInfo(element
                                                       .GetAttribute("content")).Name);

                state            = StateEnum.Poster;
                movie.PosterLink = doc.QuerySelector("head > link[rel=image_src]")
                                   .GetAttribute("href");

                state   = StateEnum.Localized;
                element = doc.QuerySelector("div#viewFilmInfoWrapper");
                movie.LocalizedTitle = WebUtility.HtmlDecode(
                    element.QuerySelector("h1.moviename-big > span").InnerHtml);

                state = StateEnum.Original;
                movie.OriginalTitle = Regex.Replace
                                          (WebUtility.HtmlDecode(element.QuerySelector("span.alternativeHeadline").InnerHtml),
                                          "\\([Вв]идео\\)|\\(ТВ\\)|в\\s3D",
                                          "");

                state   = StateEnum.Year;
                element = element.QuerySelector("table.info");
                var elements = element
                               .QuerySelectorAll("tr");
                movie.Year = short.Parse(elements[0]
                                         .QuerySelector("a")
                                         .InnerHtml);

                state           = StateEnum.Country;
                movie.Countries = elements[1]
                                  .QuerySelectorAll("a")
                                  ?.Select(a => new CountryData(WebUtility.HtmlDecode(a.InnerHtml)))
                                  .ToList()
                                  ?? new List <CountryData>();

                state         = StateEnum.TagLine;
                movie.TagLine = WebUtility.HtmlDecode(elements[2]
                                                      .Children[1]
                                                      .InnerHtml);

                state           = StateEnum.Director;
                movie.Directors = elements[3]
                                  .QuerySelectorAll("a")
                                  ?.Where(a => !a.InnerHtml.Equals("..."))
                                  .Select(a => new PersonData(ConvertToPair(a)))
                                  .ToList()
                                  ?? new List <PersonData>();

                state = StateEnum.Screenwriter;
                movie.Screenwriters = elements[4]
                                      .QuerySelectorAll("a")
                                      ?.Where(a => !a.InnerHtml.Equals("..."))
                                      .Select(a => new PersonData(ConvertToPair(a)))
                                      .ToList()
                                      ?? new List <PersonData>();

                state        = StateEnum.Genre;
                movie.Genres = element
                               .QuerySelectorAll("span[itemprop=genre] > a")
                               ?.Select(a => new GenreData(WebUtility.HtmlDecode(a.InnerHtml)))
                               .ToList()
                               ?? new List <GenreData>();

                state = StateEnum.Runtime;
                if (!short.TryParse(element
                                    .QuerySelector("tr td.time")
                                    .InnerHtml
                                    .Split(' ')[0], out short runtime))
                {
                    runtime = 0;
                }
                movie.Runtime = runtime;

                state        = StateEnum.Actor;
                movie.Actors = doc.QuerySelector("div#actorList > ul")
                               .Children
                               ?.Select(li => li.FirstElementChild)
                               .Where(li => !li.InnerHtml.Equals("..."))
                               .Select(li => new PersonData(ConvertToPair(li)))
                               .ToList()
                               ?? new List <PersonData>();

                state           = StateEnum.Storyline;
                movie.Storyline = WebUtility.HtmlDecode(doc.QuerySelector("div.film-synopsys")
                                                        ?.InnerHtml
                                                        ?? "-");

                state    = StateEnum.RatingKP;
                elements = doc.QuerySelectorAll("div.block_2 > div");
                if (!float.TryParse(elements[0]
                                    .QuerySelector("span.rating_ball")
                                    ?.InnerHtml
                                    ?? "0", NumberStyles.Any, CultureInfo.InvariantCulture, out float rate))
                {
                    rate = 0;
                }
                movie.RatingKP = rate;

                state = StateEnum.RatingIMDB;
                if (!float.TryParse(elements[1]
                                    .InnerHtml
                                    .Split(' ')[1], NumberStyles.Any, CultureInfo.InvariantCulture, out rate))
                {
                    rate = 0;
                }
                movie.RatingIMDB = rate;

                return(movie);
            }
            catch (Exception)
            {
                throw new FormatException("Error occurred when parsing " + state.ToString());
            }
        }
        public void RemoveTransition(TransitionEnum trans)
        {
            if (trans == TransitionEnum.Null)
            {
                Debug.LogError("FSMState ERROR: NullTransition is not allowed");
                return;
            }

            if (stateDic.ContainsKey(trans))
            {
                stateDic.Remove(trans);
            }
            else
            {
                Debug.LogError("FSMState ERROR: Transition " + trans.ToString() + " passed to " + stateName.ToString() + " was not on the state's transition list");
            }
        }
 /**
  * \brief Stringify the enum
  * \return String that has the name of the enum
  */
 public string ToString()
 {
     return(state_.ToString());
 }