private static void WindowOnRenderFrame(object sender, FrameEventArgs frameEventArgs) { StateEngine.Render(); //WorldRenderer.RenderWorld(_world, _projection); Window.SwapBuffers(); _fpsCounter++; _fpsTimer += frameEventArgs.Time; if (_fpsTimer >= 1) { //Logger.Debug("FPS: " + _fpsCounter / 1f); _fpsTimer -= 1; _fpsCounter = 0; //Logger.Debug($"ChunksQueued: {_world.ChunksQueuedCount}, ChunksReady: {_world.ChunksReadyCount}, ChunksLoaded: {_world.ChunksLoadedCount}"); } }