Exemple #1
0
        /// <summary>
        /// This method runs the server by continually executing state transitions.
        /// </summary>
        private void Run()
        {
            try
            {
                stream = client.GetStream();
                StateContext context = new StateContext(this);

                while (true)
                {
                    context.Next();
                }
            }
            catch (Exception e)
            {
                //IOExceptions and TimeoutExceptions have the same behavior
                Console.WriteLine(e.Message);
                client.Close();


                Player updatedPlayer = new Player(player);
                updatedPlayer.LoggedIn = false;
                if (player != null && player.LoggedIn)
                {
                    if (!players.TryUpdate(player.Name, updatedPlayer, player))
                    {
                        throw new Exception("F**k you");
                    }
                }

                //if (player != null && player.LoggedIn)
                //	player.LoggedIn = false;
                closeServer(this);
                return;
            }
        }
Exemple #2
0
        /// <summary>
        /// This method runs the server by continually executing state transitions.
        /// </summary>
        private void Run()
        {
            try
            {
                stream = client.GetStream();
                StateContext context = new StateContext(this);

                while (true)
                    context.Next();
            }
            catch (Exception e)
            {
                //IOExceptions and TimeoutExceptions have the same behavior
                Console.WriteLine(e.Message);
                client.Close();

                Player updatedPlayer = new Player(player);
                updatedPlayer.LoggedIn = false;
                if (player != null && player.LoggedIn)
                    if (!players.TryUpdate(player.Name, updatedPlayer, player))
                        throw new Exception("F**k you");

                //if (player != null && player.LoggedIn)
                //	player.LoggedIn = false;
                closeServer(this);
                return;
            }
        }