public void SMG_03_StateCondition() { TraceFlags.ShowDepencencyAnalysis = true; var sm = new StateMachine(); var stype = new SimpleStateType("State"); stype.AddStateNames(new[] { "A", "B", "C" }); var s = sm.AddVariable("s", stype); var t = sm.AddVariable("t", stype); var c = new StateCondition(s); c.SetPreStates("A,B"); c.SetPostStates("C"); var e1 = sm.AddEvent("e1"); var trigger = new Trigger(e1, c); sm.AddTrigger(trigger); var gc1 = new StateCondition(s); gc1.SetPreStates("A"); // gc1.SetPostStates("C"); sm.AddGuard(gc1, GuardType.LEAVE, "g1"); var gc2 = new StateCondition(s); gc2.SetPreStates("C"); sm.AddGuard(gc2, GuardType.ENTER, "g2"); { var c1 = new StateCondition(t); c1.SetPreStates("A"); var c2 = new StateCondition(s); c2.SetPreStates("A"); } sm.Calculate(); // sm.Dump(); var e = sm.Events.First(); Assert.AreEqual("e1", e.Name); Assert.AreEqual(2, e.Triggers.Count); var t1 = e.Triggers[0]; var t2 = e.Triggers[1]; Assert.AreEqual(2, t1.Guards.Count); Assert.AreEqual(1, t2.Guards.Count); Assert.IsTrue(t1.Guards.Any(g => g.Name == "g1")); Assert.IsTrue(t1.Guards.Any(g => g.Name == "g2")); Assert.IsTrue(t2.Guards.Any(g => g.Name == "g2")); }
void StateCondition(out ICondition cond) { string varname; Variable v; StateCondition scond = null; IdList pre, post; cond = null; Identifier(out varname); v = SM.GetVariable(varname); if (la.kind == 29) { Get(); scond = new StateCondition(v); StateIdentifierList(out pre); scond.SetPreStates(pre); if (la.kind == 27) { Get(); StateIdentifierList(out post); scond.SetPostStates(post); } Expect(30); } cond = (ICondition)scond ?? new BooleanCondition(v); }