private void Start() { ExtraStateChange = new StateChange <PlayerExtra>(); ExtraStateChange.Init_State(this, P_State_ExNormal.Instance); }
private void Start() { UpperStateChange = new StateChange <PlayerUpper>(); UpperStateChange.Init_State(this, P_State_Normal.Instance); b_Delay = true; }
private void Start() { UnderStateChange = new StateChange <PlayerUnder>(); UnderStateChange.Init_State(this, P_State_Idle.Instance); }