protected override void Update() { if (!isBirdDie) { State = StateBird.Fly; } else { State = StateBird.Die; } Move(); /* if(transform.position.y < -10) * ReceiveDamage();*/ }
protected override void Update() { UIHP.fillAmount = HP / 100; if (HP <= 0) { isBossDie = true; } if (!isBossDie) { State = StateBird.Fly; } else { State = StateBird.Die; } if (System.Math.Abs(transform.position.x - character.CharacterPosition) <= System.Math.Abs(11)) { Move(); } }