public override void ParameterizeAttributes() { SQLDB.ParameterizeAttribute("@BaseObjectID", Base.ClassTemplateId); SQLDB.ParameterizeAttribute("@PassiveEffectID", PassiveEffectAttributes.ClassTemplateId); SQLDB.ParameterizeAttribute("@StatModifiers", StatMods.ClassTemplateId); SQLDB.ParameterizeAttribute("@HPMin", HPMinInput.Text); SQLDB.ParameterizeAttribute("@HPMax", HPMaxInput.Text); SQLDB.ParameterizeAttribute("@SPMin", SPMinInput.Text); SQLDB.ParameterizeAttribute("@SPMax", SPMaxInput.Text); SQLDB.ParameterizeAttribute("@AnyState", (bool)AnyStateInput.IsChecked ? 1 : 0); SQLDB.ParameterizeAttribute("@NoState", (bool)NoStateInput.IsChecked ? 1 : 0); SQLDB.ParameterizeAttribute("@StateActive1", StateActive1Data.SelectedInput(StateActive1Input)); SQLDB.ParameterizeAttribute("@StateActive2", StateActive2Data.SelectedInput(StateActive2Input)); SQLDB.ParameterizeAttribute("@StateInactive1", StateInactive1Data.SelectedInput(StateInactive1Input)); SQLDB.ParameterizeAttribute("@StateInactive2", StateInactive2Data.SelectedInput(StateInactive2Input)); SQLDB.ParameterizeAttribute("@ExpGainRate", ExpGainRateInput.Text); SQLDB.ParameterizeAttribute("@GoldGainRate", GoldGainRateInput.Text); SQLDB.ParameterizeAttribute("@AllyCondition", AllyConditionInput.SelectedIndex.ToString()); SQLDB.ParameterizeAttribute("@FoeCondition", FoeConditionInput.SelectedIndex.ToString()); SQLDB.ParameterizeAttribute("@UserCondition", UserConditionInput.SelectedIndex.ToString()); }
protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); PassiveEffectAttributes.Read(reader); PassiveEffectRates.Read(reader); StatMods.Read(reader); HPMinInput.Text = reader["HPMin"].ToString(); HPMaxInput.Text = reader["HPMax"].ToString(); SPMinInput.Text = reader["SPMin"].ToString(); SPMaxInput.Text = reader["SPMax"].ToString(); AnyStateInput.IsChecked = reader["AnyState"].ToString() == "True" ? true : false; NoStateInput.IsChecked = reader["NoState"].ToString() == "True" ? true : false; StateActive1Input.SelectedIndex = StateActive1Data.FindIndex(reader["StateActive1"]); StateActive2Input.SelectedIndex = StateActive2Data.FindIndex(reader["StateActive2"]); StateInactive1Input.SelectedIndex = StateInactive1Data.FindIndex(reader["StateInactive1"]); StateInactive2Input.SelectedIndex = StateInactive2Data.FindIndex(reader["StateInactive2"]); ExpGainRateInput.Text = reader["ExpGainRate"].ToString(); GoldGainRateInput.Text = reader["GoldGainRate"].ToString(); AllyConditionInput.SelectedIndex = int.Parse(reader["AllyCondition"].ToString()); FoeConditionInput.SelectedIndex = int.Parse(reader["FoeCondition"].ToString()); UserConditionInput.SelectedIndex = int.Parse(reader["UserCondition"].ToString()); }