/// <summary>
 /// Adds the given speed value transform to the action container.
 /// </summary>
 /// <param name="transform">The speed value transform for the action container.</param>
 public ActionContainerBuilder WithSpeedValueTransform(StatValueTransform transform)
 {
     _container.AddSpeedValueTransform(transform);
     return(this);
 }
 /// <summary>
 /// Adds the given defence value transform to the action container.
 /// </summary>
 /// <param name="transform">The defence value transform for the action container.</param>
 public ActionContainerBuilder WithDefenceValueTransform(StatValueTransform transform)
 {
     _container.AddDefenceValueTransform(transform);
     return(this);
 }
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 /// <summary>
 /// Adds an defence value transform function.
 /// </summary>
 /// <param name="transform">The defence value transform function to add.</param>
 public void AddDefenceValueTransform(StatValueTransform transform)
 {
     StatValueTransforms[StatCategory.Defence].Add(transform);
 }
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 /// <summary>
 /// Adds an speed balue transform function.
 /// </summary>
 /// <param name="transform">The speed base value transform function to add.</param>
 public void AddSpeedValueTransform(StatValueTransform transform)
 {
     StatValueTransforms[StatCategory.Speed].Add(transform);
 }
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 /// <summary>
 /// Adds an attack value transform function.
 /// </summary>
 /// <param name="transform">The attack value transform function to add.</param>
 public void AddAttackValueTransform(StatValueTransform transform)
 {
     StatValueTransforms[StatCategory.Attack].Add(transform);
 }