public LevelingManager(Character character) { StrengthMage = new StatUnits(5, 11, 75, 7); DefAgi = new StatUnits(30, 40, 25, 8, unit: 0.75); HealthUnit = new StatUnits(30, 40, 25, 8, unit: 1.5); ManaUnit = new StatUnits(30, 40, 25, 8, unit: 1.35); RestUnit = new StatUnits(24, 34, 25, 15); ResistanceUnit = new StatUnits(29, 39, 20, 10); Character = character; }
private int RandomizeStat(StatUnits units, int stat, string statName) { (int unit, string name)[] sortedUnits = units.Units.OrderBy(unit => unit.unit).ToArray();