private static void ModifyStat(string tableName, int statLineId, string statName, object newValue) { StatTable selectedTable = Tables.SingleOrDefault(table => table.Name.Equals(tableName)); if (selectedTable == null) { return; } StatLine selectedLine = selectedTable.StatisticLines.OrderBy(line => line.Creation).ToList()[statLineId]; if (selectedLine == null) { return; } Stat selectedStat = selectedLine.Statistics.SingleOrDefault(stat => stat.Name.Equals(statName)); if (selectedStat == null) { return; } if (selectedStat.Value.Equals(newValue)) { return; } selectedStat.Value = newValue; selectedLine.Updated = DateTime.Now; Console.WriteLine($"Value of {selectedTable.Name}:{selectedLine.Creation}:{selectedStat.Name} changed to {newValue}"); }
private static void ViewTable(StatTable table) { foreach (StatLine lines in table.StatisticLines) { Console.WriteLine(string.Join(" ", lines.Statistics.OrderBy(stat => stat.Ordering))); } }
public GenericSlimeEnemyEntity() { Name = "Generic Slime Enemy"; StatTable.Add(HP, 20); StatTable.Add(Attack, 10); StatTable.Add(Defense, 0); isDead = false; }
public WeebBaitEntity() { Name = "Weeb Bait"; StatTable.Add(HP, 25); StatTable.Add(Attack, 20); StatTable.Add(Defense, 5); isDead = false; }
public TheTankEntity() { Name = "The Tank"; StatTable.Add(HP, 25); StatTable.Add(Attack, 30); StatTable.Add(Defense, 42); isDead = false; }
private boolean goesFirst = false; //in every battle the enemy will go first unless the player has a Potion of Getting Schwifty public PlayerEntity() { Name = "Player"; StatTable.Add(HP, 10); StatTable.Add(Attack, 0); StatTable.Add(Defense, 0); isDead = false; }
private static void DeleteTable(StatTable table) { if (GetTable(table.Name) == null) { return; } Tables.Remove(table); }
void initStats(StatTable table) { HP = new CharacterStat(table.HP); mind = new CharacterStat(table.mind); melee = new CharacterStat(table.melee); ATK = new CharacterStat(table.ATK); armor = new CharacterStat(table.armor); magicResist = new CharacterStat(table.magicResist); evasion = new CharacterStat(table.evasion); wind = new CharacterStat(table.wind); forest = new CharacterStat(table.forest); fire = new CharacterStat(table.fire); mountain = new CharacterStat(table.mountain); endurance = new CharacterStat(table.endurance); movement = new CharacterStat(table.movement); freeMove = table.freeMove; cost = table.cost; abilities = table.abilities; for (int i = 0; i <= 6; i++) { if (table.abilities[i] != null) { abilities[i] = (Ability)Object.Instantiate(table.abilities[i]); //ScriptableObject.CreateInstance(table.abilities[i].GetType()); abilities[i].Initialize(); abilities[i].owner = this; } } feats = table.feats; for (int i = 0; i <= 6; i++) { if (table.feats[i] != null) { feats[i] = (Feat)Object.Instantiate(table.feats[i]); feats[i].owner = this; feats[i].Initialize(); } } burningResist = new CharacterStat(table.burningResist); coldResist = new CharacterStat(table.coldResist); corrosionResist = new CharacterStat(table.corrosionResist); infestionResist = new CharacterStat(table.infestionResist); poisonResist = new CharacterStat(table.poisonResist); stopResist = new CharacterStat(table.stopResist); crippleResist = new CharacterStat(table.crippleResist); stunResist = new CharacterStat(table.stunResist); silenceResist = new CharacterStat(table.silenceResist); breakResist = new CharacterStat(table.breakResist); thornResist = new CharacterStat(table.thornResist); blindsightResist = new CharacterStat(table.blindsightResist); rageResist = new CharacterStat(table.rageResist); dazzleResist = new CharacterStat(table.dazzleResist); }
private static void CreateTableFromValues(string[] parsedInputValues) { if (!parsedInputValues[0].ToLower().Equals("create")) { return; } StatTable table = new StatTable(string.Empty); table.Name = parsedInputValues[1].Contains(":") ? string.Empty : parsedInputValues[1]; }
void AppendBuildTaskStats(List <BuildStat> stats, StatTable table) { table.FillNewRow("---"); var tasks = CollectTaskStatsByName(stats); foreach (var taskList in tasks) { var taskName = taskList.First().Name; AppendCommonInfo(taskList, taskName, table); } }
void AppendHistoryStats(List <BuildStat> stats, string buildName, StatTable table) { var actualStats = string.IsNullOrEmpty(buildName) ? stats : stats.FindAll(s => IsSameName(s, buildName)); foreach (var stat in actualStats) { var name = stat.Name; var args = stat.Args; var date = stat.Start; var duration = stat.Duration; table.AddNewRow(name, FormatArgs(args), date.ToShortDateString(), Utils.FormatTimeSpan(duration)); } }
public MyForm(Game model) { var mainTable = CreateMainTable(); var table = BoardPanel.CreateGameBoardPanel(model); var statTable = StatTable.CreateStatPanel(model); mainTable.Controls.Add(table, 0, 0); mainTable.Controls.Add(statTable, 1, 0); Controls.Add(mainTable); model.GameEnded += GameEndMessage; }
void OnHistoryRequested(RequestContext context, RequestArgs args) { _logger.LogDebug($"OnHistoryRequested: ({args.Count})"); var sb = new StringBuilder(); string buildName = args.Count > 0 ? args[0] : null; sb.Append(buildName == null ? "History:\n" : $"History ({buildName}):\n"); var table = new StatTable(); FormatHistoryHeader(table); AppendHistoryStats(_container.Builds, buildName, table); table.Append(sb); _server.RaiseCommonMessage(context, sb.ToString()); }
void WriteFile() { StatTable testOne = new StatTable() { ElementID = 01, name = "puck", maxHP = 10, damage = 1, buff = 10, initiative = 14 }; wrapper.CharData.Add(testOne); jsonString = JsonUtility.ToJson(wrapper, true); File.WriteAllText(path, jsonString); }
void AppendCommonInfo <T>(List <T> stats, string name, StatTable table) where T : ICommonStat { table.AddNewRow(name); table.AddToRow(stats.Count.ToString()); if (stats.Count > 1) { var history = new List <T>(stats); history.Reverse(); history = history.Skip(1).ToList(); var min = history.Min(s => s.Duration.TotalSeconds); var max = history.Max(s => s.Duration.TotalSeconds); var avg = history.Average(s => s.Duration.TotalSeconds); table.AddToRow(Utils.FormatSeconds(min), Utils.FormatSeconds(max), Utils.FormatSeconds(avg)); } else { table.AddToRow("", "", ""); } var last = stats.Last().Duration.TotalSeconds; table.AddToRow(Utils.FormatSeconds(last)); }
public Stats(int level, Stats baseStats, Stats natMods = null) { StatsList = new int[NUMBER_OF_STATS]; if (baseStats == null) { return; } Stats natStats = natMods == null ? new Stats() : natMods; StatsList[0] = StatTable.SetMHPNorms(level, baseStats.MaxHP, natStats.MaxHP); StatsList[1] = StatTable.SetStatNorms(level, baseStats.Atk, natStats.Atk); StatsList[2] = StatTable.SetStatNorms(level, baseStats.Def, natStats.Def); StatsList[3] = StatTable.SetStatNorms(level, baseStats.Map, natStats.Map); StatsList[4] = StatTable.SetStatNorms(level, baseStats.Mar, natStats.Mar); StatsList[5] = StatTable.SetStatNorms(level, baseStats.Spd, natStats.Spd); StatsList[6] = StatTable.SetStatNorms(level, baseStats.Tec, natStats.Tec); StatsList[7] = StatTable.SetStatNorms(level, baseStats.Luk, natStats.Luk); StatsList[8] = StatTable.SetOtherStatNorms(baseStats.Acc, natStats.Acc); StatsList[9] = StatTable.SetOtherStatNorms(baseStats.Eva, natStats.Eva); StatsList[10] = StatTable.SetOtherStatNorms(baseStats.Crt, natStats.Crt); StatsList[11] = StatTable.SetOtherStatNorms(baseStats.Cev, natStats.Cev); }
void AppendBuildStats(List <BuildStat> stats, string name, StatTable table, bool withTaskDetails) { if (string.IsNullOrEmpty(name)) { var builds = _server.FindBuilds(); foreach (var buildName in builds.Keys) { var statsByName = stats.FindAll(s => IsSameName(s, buildName)); _logger.LogDebug($"Stats for {buildName}: {statsByName.Count}"); AppendBuildStats(statsByName, buildName, table, withTaskDetails); } return; } if (stats.Count > 0) { var statsByName = stats.FindAll(s => IsSameName(s, name)); AppendCommonBuildStats(statsByName, name, table); if (withTaskDetails) { AppendBuildTaskStats(statsByName, table); } } }
void FormatStatHeader(StatTable table) { table.AddNewRow("BUILD", "COUNT", "MIN", "MAX", "AVG", "LAST"); }
void FormatHistoryHeader(StatTable table) { table.AddNewRow("BUILD", "ARGS", "DATE", "DURATION"); }
public TableDeletedEventArgs(StatTable table) { Table = table; }
/// <summary> /// Writes a save to a folder. The save name is generated based on the save number stored by /// this save. /// </summary> /// <param name="saveDirectory"></param> public void Write(string saveDirectory) { // The output file is indicated by the save number. var writer = new BinaryWriter(File.Create(Path.Combine(saveDirectory, SaveFileName))); //BinaryWriter writer = new BinaryWriter(stream); // Firstly, write the header. writer.Write(Header); Details.Write(writer); // Now the skills. writer.Write(Proficiencies.ActiveCount + Skills.ActiveCount); Proficiencies.WriteAllProficiencies(writer); Skills.WriteAllSkills(writer); // Some unknown stuff. writer.Write(Vehicle1Color); writer.Write(Vehicle2Color); writer.Write(UnknownVariable4); writer.Write(UnknownVariable5); // Ammo. writer.Write(Ammo.Count); foreach (var ammo in Ammo) { ammo.Value.Write(writer); } // Items. writer.Write(Items.Count); foreach (var item in Items) { item.Write(writer); } writer.Write(BackpackSlots); writer.Write(WeaponSlots); // Weapons. writer.Write(Weapons.Count); foreach (var weapon in Weapons) { weapon.Write(writer); } // Stats. StatTable.Write(writer); // Visited locations. writer.Write(LocationsVisited.Count); foreach (var location in LocationsVisited) { writer.BL_WriteString(location.InternalName()); } writer.BL_WriteString(CurrentLocation.InternalName()); writer.Write(UnknownVariable6); writer.Write(UnknownVariable7); writer.BL_WriteString(UnknownVariable8); writer.Write(UnknownVariable9); writer.Write(UnknownVariable10); writer.Write(SaveNumber); writer.Write(UnknownVariable12); writer.Write(0u); // Playthroughs. writer.Write(Playthroughs.Count); foreach (var playthrough in Playthroughs) { writer.Write(playthrough.Number); writer.BL_WriteString(playthrough.ActiveMissionName); writer.Write(playthrough.FoundMissionsCount); foreach (var mission in playthrough.Missions) { if (mission.Value.Status != Mission.MissionStatus.Unknown) { writer.BL_WriteString(mission.Value.InternalName); writer.Write(mission.Value.MissionStatusFlag); writer.Write(mission.Value.UnknownVariable2); writer.Write(mission.Value.UnknownVariable3); writer.Write(mission.Value.Details.Count); foreach (var detail in mission.Value.Details) { writer.BL_WriteString(detail.UnknownString); writer.Write(detail.UnknownVariable); } } } } writer.Write(PlayTimeSeconds); writer.BL_WriteString(SaveTimeString); writer.BL_WriteString(Name); writer.Write(Color1ARGB); writer.Write(Color2ARGB); writer.Write(Color3ARGB); writer.Write(UnknownVariable14); writer.Write(UnknownVariable15.Count); foreach (Int32 x in UnknownVariable15) { writer.Write(x); } writer.Write(UnknownVariable16.Count); foreach (Int32 x in UnknownVariable16) { writer.Write(x); } // Echo writer.Write(EchoPlaythroughs.Count); foreach (var echoPlaythrough in EchoPlaythroughs) { writer.Write(echoPlaythrough.Playthrough); writer.Write(echoPlaythrough.Echoes.Count); foreach (var echo in echoPlaythrough.Echoes) { writer.BL_WriteString(echo.InternalName); writer.Write(echo.UnknownVariable1); writer.Write(echo.UnknownVariable2); } } writer.Write(UnknownVariable17.Length); writer.Write(UnknownVariable17); writer.Close(); }
void AppendCommonBuildStats(List <BuildStat> stats, string name, StatTable table) { AppendCommonInfo(stats, name, table); }
public static StatData GetStatData(this int a_nStatID) { return(StatTable.GetData(a_nStatID)); }
//#if !get2byte //# define get2byte(x) ((x)[0]<<8 | (x)[1]) //#endif /* ** Connect to or create a statvfs virtual table. */ static int statConnect( sqlite3 db, object pAux, int argc, string[] argv, out sqlite3_vtab ppVtab, out string pzErr ) { StatTable pTab; pTab = new StatTable();//(StatTable )sqlite3_malloc(sizeof(StatTable)); //memset(pTab, 0, sizeof(StatTable)); pTab.db = db; sqlite3_declare_vtab( db, VTAB_SCHEMA ); ppVtab = pTab; pzErr = ""; return SQLITE_OK; }