public override List <StatPackage> BattleMove(Player player) { StatPackage response1 = new StatPackage("stab"); response1.HealthDmg = (int)(0.1 * player.Strength) + (int)(0.1 * player.Precision); StatPackage response2 = new StatPackage("incised"); response2.HealthDmg = (int)(0.1 * player.Strength) + (int)(0.1 * player.Precision); StatPackage response3 = new StatPackage("stab"); response3.HealthDmg = (int)(0.1 * player.Strength) + (int)(0.1 * player.Precision); StatPackage response4 = new StatPackage("incised"); response4.HealthDmg = (int)(0.1 * player.Strength) + (int)(0.1 * player.Precision); response1.CustomText = "You use Double Sword Slash! (" + ((int)(0.2 * player.Strength) + (int)(0.2 * player.Precision)) + " stab damage, " + ((int)(0.2 * player.Strength) + (int)(0.2 * player.Precision)) + " incised damage)"; List <StatPackage> combo = decoratedSkill.BattleMove(player); combo.Add(response1); combo.Add(response2); combo.Add(response3); combo.Add(response4); return(combo); }
public override List <StatPackage> BattleMove(Engine.CharacterClasses.Player player) { StatPackage response = new StatPackage("none"); int randomNumber = Index.RNG(0, 3); if (randomNumber == 0)//Base Magic { response.DamageType = "fire"; response.HealthDmg = (int)(player.MagicPower * 1.5); response.CustomText = "You use Prayer. Base attribute: Magic Power. You attack for (" + (int)(1.5 * player.MagicPower) + " fire damage)"; } else if (randomNumber == 1)//base Precision { response.DamageType = "stab"; response.HealthDmg = (int)(player.Precision * 1.5); response.CustomText = "You use Prayer. Base attribute: Precision. You attack for (" + (int)(1.5 * player.Precision) + " stab damage)"; } else//base Strength { response.DamageType = "incised"; response.HealthDmg = (int)(player.Strength * 1.5); response.CustomText = "You use Prayer. Base attribute: Strength. You attack for (" + (int)(1.5 * player.Strength) + " incised damage)"; } List <StatPackage> combo = decoratedSkill.BattleMove(player); combo.Add(response); return(combo); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { Random rnd = new Random(); if (pack.CustomText == null) { switch (rnd.Next(1, 3)) { case 1: pack.DamageType = "fire"; pack.ArmorDmg = 4; pack.HealthDmg = 8; pack.CustomText += " A fire briefly blazes out of the can before disappearing into thin air. The can is closed again."; break; case 2: pack.DamageType = "water"; pack.PrecisionDmg = 5; pack.HealthDmg = 10; pack.CustomText += " A stream of water bursts out of the can and hits the enemy in the face. The can is closed again"; break; case 3: pack.DamageType = "earth"; pack.StrengthDmg = 6; pack.HealthDmg = 15; pack.CustomText += " The can shakes and a boulder falls upon the enemy. The can is still closed"; break; } } return(pack); }
public override List <StatPackage> BattleMove(Player player) { var responses = new List <StatPackage>(); for (int i = 0; i < 5; i++) { StatPackage response = new StatPackage("incised"); if (Index.RNG(0, 100) < player.Precision) { response.HealthDmg = (int)(0.2 * player.Strength); response.CustomText = "Fast slash! (" + (int)(0.2 * player.Strength) + " incision damage)"; } else { response.HealthDmg = 0; response.CustomText = "You should be aiming better!"; } responses.Add(response); } List <StatPackage> combo = decoratedSkill.BattleMove(player); combo.AddRange(responses); return(combo); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "air") { pack.HealthDmg += pack.HealthDmg / 4; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "wind") { power += pack.HealthDmg; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "stab" || pack.DamageType == "incised") { pack.HealthDmg *= (Index.RNG(0, 100) > critChance - 1) ? 1 : 2; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (otherItems.Contains("AntiMagicArmor") == true) { pack.MagicPowerDmg += Index.RNG(1, 9); } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "stab" || pack.DamageType == "incised") { pack.HealthDmg = 80 * pack.HealthDmg / 100; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "poison") { pack.HealthDmg = 70 * pack.HealthDmg / 100; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "fire") { pack.HealthDmg -= pack.HealthDmg / 2; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (DmgTest.Magic(pack.DamageType)) { pack.HealthDmg = 70 * pack.HealthDmg / 100; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "cut" || pack.DamageType == "blunt") { pack.HealthDmg -= 10; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (otherItems.Contains("Lighting Sword")) { pack.ArmorDmg -= pack.ArmorDmg / 2; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (Game.Engine.Index.RNG(0, 100) < 20) { pack.MagicPowerDmg = pack.MagicPowerDmg + (int)(pack.MagicPowerDmg * mgcBoost); } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "stab" || pack.DamageType == "incised") { pack.HealthDmg = (int)(pack.HealthDmg * 1.3f); } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (otherItems.Contains("item0007") == true) { pack.StrengthDmg = pack.StrengthDmg + 60; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "fire" || pack.DamageType == "water" || pack.DamageType == "air" || pack.DamageType == "earth") { pack.HealthDmg = 70 * pack.HealthDmg / 100; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.HealthDmg > 0) { pack.HealthDmg = pack.HealthDmg - 10; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "stab" || pack.DamageType == "incised") { pack.HealthDmg = (100 + berserkerBonus / 4) * pack.HealthDmg / 100; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (DmgTest.Physical(pack.DamageType)) { pack.HealthDmg = (100 + berserkerBonus / 4) * pack.HealthDmg / 100; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (Index.RNG(0, 101) < 30) { pack.HealthDmg += 50; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.HealthDmg >= safeLevel) { pack.HealthDmg = pack.HealthDmg * usability / 10; usability += 1; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { centaurWrath = rand.Next(10, 30); if (pack.DamageType == "stab" || pack.DamageType == "incised") { pack.HealthDmg = (100 + centaurWrath / 4) * pack.HealthDmg / 50; } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "fire") { pack.HealthDmg += fireStoneBonus; } return(pack); }
public override StatPackage ModifyDefensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "incised") { pack.HealthDmg = 90 * pack.HealthDmg / 100; //Buff incised attacks are reduced by 10% } return(pack); }
public override List <StatPackage> BattleMove(Player player, List <string> items) { StatPackage response = new StatPackage(DmgType.Other); return(new List <StatPackage>() { response }); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "Fire" || pack.DamageType == "Air") { pack.HealthDmg = (strMod * 4); } return(pack); }
public override StatPackage ModifyOffensive(StatPackage pack, List <string> otherItems) { if (pack.DamageType == "fire") { pack.HealthDmg = 120 * pack.HealthDmg / 100; //Buff all fire spells by 20%. } return(pack); }
public override List <StatPackage> BattleMove(Player player, List <string> items) { player.BattleBuffArmor += 100; // use BattleBuff[something] for skills which need to buff statistics StatPackage response = new StatPackage("Twoja magia laduje zbroje rosnacego kamienia, zwiekszajac pancerz o 100."); return(new List <StatPackage>() { response }); }