Exemple #1
0
        public Player()
        {
            stClass = StatsFactory.GetRandom();
            Name = "Plyr " + stClass.ToString();
            Image = "41x24";
            Stats = new EntityStatsContainer(stClass);
            Stats.Level = 4;
            Stats.updateAttributes();
            Stats.FullHeal();

            Stats.SkillsList.AddRange(SkillSetFactory.GetSkillsFor(StatClass.Default, 0));
            Stats.SkillsList.AddRange(SkillSetFactory.GetSkillsFor(stClass, -1));
            Stats.SkillsList = Stats.SkillsList.Intersect(Stats.SkillsList).ToList();

            MyParty = new Party();
            MyParty.Front = this; //Player starts in front of party
        }
Exemple #2
0
        public EnemyPrefab(int level)
        {
            stClass = StatsFactory.GetRandom();

            Name = "Mns " + stClass.ToString(); //TODO: monster naming
            Image = "15x5"; //TODO: monster sprites
            Stats = new EntityStatsContainer(stClass);
            Stats.Level = 3;
            Stats.updateAttributes();
            Stats.FullHeal();

            OverworldAI = new DefaultOverworldAI();
            CombatAI = new DefaultCombatAI();

            MyParty = new Party();
            MyParty.Front = this;

            Stats.SkillsList.AddRange(SkillSetFactory.GetSkillsFor(StatClass.Default, 1));
            Stats.SkillsList.AddRange(SkillSetFactory.GetSkillsFor(stClass, -1));
            Stats.SkillsList = Stats.SkillsList.Intersect(Stats.SkillsList).ToList();

            canLink = true;
        }