public int GetWillSaveValue(int HD) { if (CreatureTypeInstance != null) { return(StatBlockInfo.ParseSaveBonues(HD, CreatureTypeInstance.WillSaveType)); } return(-1); }
public int GetWillSaveValue() { int Count = 0; foreach (ClassWrapper wrapper in Classes) { Count += StatBlockInfo.ParseSaveBonues(wrapper.Level, wrapper.ClassInstance.WillSaveType); } return(Count); }
public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB) { if (!MonSB.DontUseRacialHD) { TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8); StatBlockInfo.HDBlockInfo tempHDInfo = new StatBlockInfo.HDBlockInfo(); tempHDInfo.ParseHDBlock(MonSB.HD); //tempHDInfo.HDType = StatBlockInfo.HitDiceCategories.d8; //keeps HD, change to d8 //tempHDInfo.Modifier = 0; //MonSB.HD = tempHDInfo.ToString(); CreatureTypeFoundation CreatureType = CreatureTypeDetailsWrapper.GetRaceDetailClass("undead"); int fort = StatBlockInfo.ParseSaveBonues(tempHDInfo.Multiplier, CreatureType.FortSaveType); CreatureTypeMaster CreatureTypeMaster = new CreatureTypeMaster(); CreatureTypeMaster.CreatureTypeInstance = CreatureType; fort += StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(CreatureTypeMaster.CreatureTypeInstance.FortMod())); MonSB.Fort = fort.ToString(); int refValue = StatBlockInfo.ParseSaveBonues(tempHDInfo.Multiplier, CreatureType.RefSaveType); refValue += StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(StatBlockInfo.DEX)); MonSB.Ref = refValue.ToString(); int will = StatBlockInfo.ParseSaveBonues(tempHDInfo.Multiplier, CreatureType.WillSaveType); will += StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(StatBlockInfo.WIS)); MonSB.Will = will.ToString(); } MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 6, true); MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "AlertnessB"); MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Combat ReflexesB"); MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "DodgeB"); MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Improved InitiativeB"); MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Lightning ReflexesB"); MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "ToughnessB"); MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Bluff"); MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception"); MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Sense Motive"); MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth"); TemplateCommon.AddDR(MonSB, "magic and silver", 10); TemplateCommon.AddResistance(MonSB, "cold ", 10); TemplateCommon.AddResistance(MonSB, "electricity ", 10); return(MonSB); }
public int RaceWill() { switch (BaseRaceType) { case RaceType.Race: return(0); case RaceType.StatBlock: case RaceType.BestiaryStatBlock: // if (IsHumanoid) return 0; // determined by class if (!UseRacialHD) { return(0); // determined by class } if (_useTemplateValues) { int modWill = StatBlockInfo.GetAbilityModifier(GetAbilityScore(StatBlockInfo.WIS)); return(Convert.ToInt32(Race_SB.Will) - modWill); } else { if (WillOverride == StatBlockInfo.SaveBonusType.None) { StatBlockInfo.HDBlockInfo racialHDInfo = new StatBlockInfo.HDBlockInfo(); racialHDInfo.ParseHDBlock(RacialHD()); return(CreatureTypeMaster.GetWillSaveValue(racialHDInfo.Multiplier)); } else { return(StatBlockInfo.ParseSaveBonues(RacialHDValue(), WillOverride)); } } case RaceType.None: return(0); } return(-1); }