void Start()
 {
     adrenaline = gameObject.AddComponent<StatBar>();
     adrenaline.Setup(100, 100, "Adrenaline");
     health = gameObject.AddComponent<StatBar>();
     health.Setup(100, 100, "Health");
     aggression = gameObject.AddComponent<StatBar>();
     aggression.Setup(100, 0, "Aggression");
 }
	void Awake()
    {
        enemyHealth = gameObject.AddComponent<StatBar>();
        enemyHealth.Setup(100, 100, "Health");
        spriteRenderer = spriteObj.GetComponent<SpriteRenderer>();
    }