Exemple #1
0
    public List <BuffFacade> BuildBuffForRound()
    {
        List <BuffFacade> buffs = new List <BuffFacade>();
        int nR = RoundManager.Round.Level;

        if (nR <= 10)
        {
            BuffFacade facade = BuffFacade.CreateFromBuff((Buff)ScriptableObject.CreateInstance(typeof(Buff)));
            facade.Buff.Target  = Buff.TargetType.Ally;
            facade.Buff.Effect  = Buff.EffectType.Decrease;
            facade.Buff.Stat    = Buff.StatAffect.Random;
            facade.Buff.Percent = 30f - ((nR - 1) * 3f);
            if (facade.Buff.Percent > 0)
            {
                buffs.Add(facade);
            }
        }
        else
        {
            List <StatAffect> stats      = new List <StatAffect>();
            float             maxPercent = (nR - 10f) * 1f;
            while (maxPercent > 0)
            {
                StatAffect randomStat = BuffFacade.RandomStatAffect(null, stats);
                BuffFacade facade     = BuffFacade.CreateFromBuff((Buff)ScriptableObject.CreateInstance(typeof(Buff)));
                facade.Buff.Target = Buff.TargetType.Ally;
                facade.Buff.Effect = Buff.EffectType.Increase;
                if (randomStat == Buff.StatAffect.Random)
                {
                    buffs[buffs.Count - 1].Buff.Percent += maxPercent;
                    maxPercent = 0;
                    break;
                }
                else
                {
                    stats.Add(randomStat);
                    facade.Buff.Stat = randomStat;
                }
                facade.Buff.Percent = (maxPercent <= 1 ? maxPercent : (int)Random.Range(1f, maxPercent));
                maxPercent         -= facade.Buff.Percent;
                buffs.Add(facade);
            }
        }
        return(buffs);
    }
    private void DefeatScenariosManager_ActivateDefeatScenario(On.DefeatScenariosManager.orig_ActivateDefeatScenario orig, DefeatScenariosManager self, DefeatScenario _scenario)
    {
        try
        {
            AreaManager.AreaEnum areaN = (AreaManager.AreaEnum)AreaManager.Instance.GetAreaIndexFromSceneName(SceneManagerHelper.ActiveSceneName);
            if (_scenario is DefeatScenarioRespawn)
            {
                OLogger.Log($"DefeatScenarioRespawn");
            }
            //OLogger.Log($"ActivateDefeatScenario={SceneManagerHelper.ActiveSceneName}");
            if (areaN != AreaManager.AreaEnum.CierzoOutside &&
                areaN != AreaManager.AreaEnum.Abrassar &&
                areaN != AreaManager.AreaEnum.Emercar &&
                areaN != AreaManager.AreaEnum.HallowedMarsh &&
                areaN != AreaManager.AreaEnum.Tutorial &&
                areaN != AreaManager.AreaEnum.CierzoDungeon /*&&
                                                             * (_scenario is DefeatScenarioChangeScene)*/)
            {
                OLogger.Log($"FailSafeDefeat!");

                /*_scenario = new DefeatScenarioRespawn();
                 * (_scenario as DefeatScenarioRespawn).AffectBackpack = false;
                 * (_scenario as DefeatScenarioRespawn).RespawnAnimation = SpellCastType.GetUpBelly;
                 * (_scenario as DefeatScenarioRespawn).SpawnSelectionType = SpawnSelectionTypes.Random;
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_respawnTimeLapse").SetValue(_scenario, RespawnTimeLapseType.Hour);
                 *
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntHealthModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.3f, 0.4f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntManaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_burntStaminaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_drinkModifier").SetValue(_scenario, new StatAffect(ChangeType.Multiplier, new Vector2(1.5f, 2.5f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_foodModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_healthModifier").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.4f, 0.5f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_manaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_sleepModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_staminaModifier").SetValue(_scenario, new StatAffect(ChangeType.Unchanged, new Vector2(0.0f, 0.0f)));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_temperatureModifier").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.5f, 0.5f)));
                 *
                 * //AccessTools.Field(typeof(DefeatScenarioRespawn), "ContractedStatuses").SetValue(_scenario, new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.5f, 0.5f)));
                 *
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_hourRange").SetValue(_scenario, new Vector2(8.0f, 12.0f));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_lastSpawn").SetValue(_scenario, 0);
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_nextTimeSlotJumpRange").SetValue(_scenario, new Vector2(1.0f, 1.0f));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_samePlacePos").SetValue(_scenario, new Vector3(0.0f, 0.0f, 0.0f));
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_samePlaceSpawnIndex").SetValue(_scenario, -1);
                 * AccessTools.Field(typeof(DefeatScenarioRespawn), "m_respawnTimeLapse").SetValue(_scenario, DefeatScenarioRespawn.RespawnTimeLapseType.Hour);
                 * orig(self, _scenario);
                 * return;*/

                SendNotificationToAllPlayers($"{SceneManagerHelper.ActiveSceneName}");
                //self.FailSafeDefeat();
                for (int i = 0; i < CharacterManager.Instance.PlayerCharacters.Count; i++)
                {
                    Character character = CharacterManager.Instance.GetCharacter(CharacterManager.Instance.PlayerCharacters.Values[i]);
                    if (!(bool)character)
                    {
                        continue;
                    }
                    character.StatusEffectMngr.Purge();
                    character.Stats.RefreshVitalMaxStat();
                    PlayerSaveData playerSaveData = new PlayerSaveData(character);

                    /*playerSaveData.BurntHealth += character.Stats.MaxHealth * 0.10f; // Reduce burnt health by 10%
                     * playerSaveData.BurntHealth = Mathf.Clamp(playerSaveData.BurntHealth, 0f, character.Stats.MaxHealth * 0.9f);
                     * playerSaveData.Health = character.Stats.MaxHealth;// Mathf.Clamp(playerSaveData.Health, character.Stats.MaxHealth * 0.1f, character.Stats.MaxHealth);
                     * playerSaveData.BurntStamina += character.Stats.MaxStamina * 0.10f; // Reduce burnt stamina by 10%
                     * playerSaveData.BurntStamina = Mathf.Clamp(playerSaveData.BurntStamina, 0f, character.Stats.MaxStamina * 0.9f);
                     * playerSaveData.Stamina = character.Stats.MaxStamina; // Mathf.Clamp(playerSaveData.Stamina, character.Stats.MaxStamina * 0.1f, character.Stats.MaxStamina);
                     * playerSaveData.BurntMana = Mathf.Clamp(playerSaveData.BurntMana, 0f, character.Stats.MaxMana * 0.9f);*/

                    StatAffect m_burntHealthModifier = new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.7f, 0.8f));
                    playerSaveData.BurntHealth = Mathf.Clamp(m_burntHealthModifier.ProcessStat(character.Stats.MaxHealth), 0f, character.Stats.MaxHealth);
                    StatAffect m_healthModifier = new StatAffect(ChangeType.TargetRangeRatio, new Vector2(0.3f, 0.4f));
                    playerSaveData.Health = Mathf.Clamp(m_healthModifier.ProcessStat(character.Stats.MaxHealth), 0f, character.Stats.MaxHealth);


                    character.Resurrect(playerSaveData, _playAnim: true);
                    character.PlayerStats.RestLastNeedsUpdateTime();
                    character.ResetCombat();
                }
                NetworkLevelLoader.Instance.RequestReloadLevel(0);
                return;
            }
        }
        catch (Exception ex)
        {
            OLogger.Log($"[{_modName}] DefeatScenariosManager_ActivateDefeatScenario: {ex.Message}");
            Debug.Log($"[{_modName}] DefeatScenariosManager_ActivateDefeatScenario: {ex.Message}");
        }
        orig(self, _scenario);
    }