private void SpawnEnemies() { switch (activeEvent) { case Events.None: if (random.Next(1, 300) == 1) { float spawnPosX = random.Next(25, desiredResolutionWidth - 25); float spawnPosY = -50; UFO.NewUFO(new Vector2(spawnPosX, spawnPosY)); } if (random.Next(1, 380) == 1) { float spawnPosX = random.Next(25, desiredResolutionWidth - 25); float spawnPosY = -50; Slicer.NewSlicer(new Vector2(spawnPosX, spawnPosY)); } if (random.Next(1, 720) == 1) { float spawnPosX = random.Next(8, desiredResolutionWidth - 8); float spawnPosY = -50; RayEnemy.NewRay(new Vector2(spawnPosX, spawnPosY)); } if (random.Next(1, 720) == 1) { float spawnPosX = random.Next(16, desiredResolutionWidth - 16); float spawnPosY = -50; Stasis.NewStasis(new Vector2(spawnPosX, spawnPosY)); } break; case Events.AsteroidField: if (random.Next(1, 120) == 1) { int asteroidType = random.Next(0, 4 + 1); float asteroidSpawnPosX = random.Next(24, desiredResolutionWidth - 24); float asteroidSpawnPosY = -50; float asteroidFallSpeed = (float)random.NextDouble() * 0.2f; float asteroidScale = (float)(random.Next(80, 100 + 1)) / 100f; float asteroidRotation = (float)(random.Next(10, 100 + 1) / 2000f); Asteroid.NewAsteroid(asteroidType, new Vector2(asteroidSpawnPosX, asteroidSpawnPosY), new Vector2(0f, asteroidFallSpeed / (1.1f - (asteroidScale / 100f))), asteroidRotation, asteroidScale); } break; } }
void Start() { _stasisScript = GetComponent <Stasis>(); _fuelScript = GetComponent <Fuel>(); _rigidbody = GetComponent <Rigidbody>(); _wheels = new List <Transform>(); foreach (Transform t in transform) { if (t.name == "Thruster") { _thruster = t.GetComponent <ParticleSystem>(); } else if (t.name == "Exhaust") { _exhaust = t.GetComponent <ParticleSystem>(); } if (t.name.Contains("Left")) { _wheels.Add(t); } if (t.name.Contains("Right")) { _wheels.Add(t); } } Vector3 wheelSize = _wheels[0].localScale; _wheelDefaultSize = wheelSize; _wheelClimbSize = new Vector3(wheelSize.x, 0.7f, wheelSize.z); TurnOffFireEffects(); _carState = CarState.Driving; _driveState = DriveState.Park; if (START_POSITIONS == null) { START_POSITIONS = new List <Vector3>(); START_POSITIONS.Add(transform.position); } _startPosition = transform.position; _startRotation = transform.rotation.eulerAngles; _currentStartPosition = -1; _teleport = false; _oldWallNormal = Vector3.zero; cameraRig.position = transform.position; _freeLookCameraScript = cameraRig.GetComponent <FreeLookCam>(); _mouseSpeed = _freeLookCameraScript.m_MoveSpeed; _cameraTurnSpeed = _freeLookCameraScript.m_TurnSpeed; _flash = GameObject.Find("Flash").GetComponent <RawImage>(); _otherFreeLookCamerScript = cameraRig.GetComponent <ProtectCameraFromWallClip>(); _camDistance = _otherFreeLookCamerScript.closestDistance; _canClimb = true; _drifting = false; _jetting = false; _turbo = false; _oldForward = Vector3.zero; _helpPad = GameObject.Find("HelpControls"); _helpKeyboard = GameObject.Find("HelpKeyboard"); _helpRunes = GameObject.Find("HelpRunes"); if (!SHOW_CONTROLS) { _helpPad.SetActive(false); _helpKeyboard.SetActive(false); } else { if (StartMenu.USE_KEYBOARD) { _helpPad.SetActive(false); } else { _helpKeyboard.SetActive(false); } } _helpRunes.SetActive(false); _quitTick = 0; _quitTime = 2; _climbIdleTick = 0; _climbIdleTime = 3; }