/// <summary> /// Returns the current used scene list /// </summary> /// <returns></returns> public static SceneBundleList GetCurrentSceneList() { if (currentSceneList == null) { currentSceneList = StartupSceneManagerSetting.GetCurrentSceneList(); } return(currentSceneList); }
private static void LoadSceneList() { EnhancedSceneManager.SetCurrentSceneList(StartupSceneManagerSetting.GetCurrentSceneList()); }