/// <summary> /// add location_img to list /// </summary> /// <param name="name_work"></param> /// <param name="description_work"></param> public override void AddObject(string name_work, string description_work, Item item_to_mine, int count_item_per_mine) { GameObject go = Instantiate(_objectImg_prefab, _parent_obj); StartWork work = go.GetComponent <StartWork>(); work.SetParams(name_work, description_work); work.AddMineItem(item_to_mine, count_item_per_mine); works_list.Add(go); }