/* * Powered Houses * Unpowered Houses * Start Random Events */ public void TriggerEvent() { start = FindObjectOfType <StartUpScript>(); RunSimulation(BuildFunctions.coalAmount, BuildFunctions.turbineAmount, BuildFunctions.gasAmount, BuildFunctions.solarAmount, StartUpScript.houseAmount); //runs some stuff depending on what day it is switch (day) { case 0: BuildFunctions.simulationReset = false; amountOfHousesUnpowered = (int)population; amountOfHousesPowered = 0; break; default: simulationSummaryPanel.SetActive(true); simulationButton.SetActive(false); AdjustPopulation(); break; } //incriment day day++; //resets the house count amount BuildFunctions.simulationReset = false; amountOfHousesUnpowered = (int)population; amountOfHousesPowered = 0; progressEvents(); }
void Start() { UIScript = StartUpUI.GetComponent <StartUpScript>(); }