// unit placement has started void StartUnitPlacement(StartUnitPlacementEvent e) { if(curState != SideState.UnitPlacing){ LightAllTiles(false); } }
// unit placement has started void StartUnitPlacement(StartUnitPlacementEvent e) { curStage = GameStage.UnitPlacement; // start unit placement for the first player Events.instance.Raise(new PlaceUnitsEvent(players[curPlayer], activeSides[curPlayer])); }