Exemple #1
0
 // unit placement has started
 void StartUnitPlacement(StartUnitPlacementEvent e)
 {
     if(curState != SideState.UnitPlacing){
         LightAllTiles(false);
     }
 }
Exemple #2
0
 // unit placement has started
 void StartUnitPlacement(StartUnitPlacementEvent e)
 {
     curStage = GameStage.UnitPlacement;
     // start unit placement for the first player
     Events.instance.Raise(new PlaceUnitsEvent(players[curPlayer], activeSides[curPlayer]));
 }