void Update() { if (life <= 0) { lose = true; Life.text = "0"; restart.SetActive(true); n = ScoreChange.score; if (n > StartProg.MaxScore) { StartProg.MaxScore = n; } if (StartProg.Life >= 7) { StartProg.Life = 7; } //LifeChange.life = StartProg.Life; StartProg.Money += n / 2; StartProg.ReStore(); ScoreChange.score = 0; } else { Life.text = life.ToString(); //gameObject.GetComponent<Text> ().text = life.ToString (); } }
void OnMouseUpAsButton() { SceneManager.LoadScene("Game_1"); LifeChange.lose = false; //LifeChange.life = StartProg.TLife; if (StartProg.Life >= 7) { StartProg.Life = 7; } if (StartProg.TLife > 7) { StartProg.Life = StartProg.TLife; StartProg.TLife = 7; } LifeChange.life = StartProg.Life; n = ScoreChange.score; if (n > StartProg.MaxScore) { StartProg.MaxScore = n; //StartProg.ReStore (); } StartProg.Money += n / 2; StartProg.ReStore(); ScoreChange.score = 0; ScoreChange.n = 4; //WaitForSeconds (2f); }
void OnMouseUpAsButton() { if (StartProg.Bomb >= 1 && LifeChange.lose == false && Timeb == true) { StartProg.Bomb--; StartProg.ReStore(); MoveBubble.bomb = true; time = 0.5f; Timeb = false; NoAct = 5f; } }
void OnMouseUpAsButton() { if (StartProg.X2Money >= 1 && LifeChange.lose == false && Timeb == true) { StartProg.X2Money--; StartProg.ReStore(); SpawnBubble.rand = 5; time = 15; Timeb = false; NoAct = 5f; } }
void OnMouseUpAsButton() { if (StartProg.Frozi >= 1 && LifeChange.lose == false && Timeb == true) { StartProg.Frozi--; StartProg.ReStore(); MoveBubble.fallSpeed /= 2; SpawnBubble.SpeedSpawn += 0.1f; time = 1f; Timeb = false; } }
void OnMouseDown() { StartProg.Money += 10; StartProg.ReStore(); Destroy(gameObject); }
void OnMouseUp() { StartProg.Money += 10000; StartProg.ReStore(); }
//public static int life = 3; void OnMouseUpAsButton() { switch (gameObject.name) { case "Bomb": n = StartProg.Money; if (n >= 200) { StartProg.Bomb++; n -= 200; StartProg.Money = n; StartProg.ReStore(); } break; case "X2Money": n = StartProg.Money; if (n >= 100) { StartProg.X2Money++; n -= 100; StartProg.Money = n; StartProg.ReStore(); } break; case "Frozi": n = StartProg.Money; if (n >= 50) { StartProg.Frozi++; n -= 50; StartProg.Money = n; StartProg.ReStore(); } break; case "Heart": n = StartProg.Money; if ((n >= 150)) { StartProg.Life++; StartProg.TLife = StartProg.Life; n -= 150; StartProg.Money = n; StartProg.ReStore(); } break; case "Fon": SceneManager.LoadScene("MagazFon"); break; case "Fon1": Fon.NFon = 0; break; case "Fon2": Fon.NFon = 1; break; } }