Exemple #1
0
        public void QuizTimeUpOrAnswered()
        {
            QuizTimer.Change(Timeout.Infinite, Timeout.Infinite);
            if (Parent.GetType() != typeof(WaitingRoom))
            {
                SQuestion.Add(new SessionQuestion()
                {
                    QuestionId = Questions.Peek().Id,
                    SessionId  = this.GetIdentifier()
                });
            }
            if (!PlayerManager.IfThereStillPlayer())
            {
                new Task(() => EndGame()).Start();
                return;
            }
            var selectAnswerAck = new SelectAnswerAck()
            {
                Rewards = RewardManager.GetRewards().ToArray()
            };

            Broadcast(selectAnswerAck.CreatePacket());

            RewardManager.Flush();

            var cycleAck = new InitializeCycleAck()
            {
                PlayerSequence = PlayerManager.GetSequence()
            };

            //game.Broadcast(cycleAck.CreatePacket());
            Broadcast(cycleAck.CreatePacket(), 5000);
            var startTurnAck = new StartPlayerTurnAck()
            {
                Duration = 60,
                Token    = PlayerManager.GetCurrentPlayer().GetIdentifier()
            };

            // Send the start turn ack to the current player only
            BroadcastCurrentPlayer(startTurnAck.CreatePacket(), 5000);
            Broadcast(new NotifyPlayerTurnAck()
            {
                Duration      = 60,
                CurrentPlayer = PlayerManager.GetCurrentPlayer().GetIdentifier()
            }.CreatePacket(), 5000, PlayerManager.GetCurrentPlayer().Client);
            TurnTimer.Change(Timeout.Infinite, 75000);
        }
Exemple #2
0
        private void NextTurn()
        {
            Board.Unlock();
            var startPlayerTurnAck = new StartPlayerTurnAck()
            {
                Token    = PlayerManager.GetCurrentPlayer().GetIdentifier(),
                Duration = 60
            };

            // Broadcast to all player except current player
            Broadcast(new NotifyPlayerTurnAck()
            {
                Duration      = 60,
                CurrentPlayer = PlayerManager.GetCurrentPlayer().GetIdentifier()
            }.CreatePacket(), PlayerManager.GetCurrentPlayer().Client);
            // Broadcast to current player
            BroadcastCurrentPlayer(startPlayerTurnAck.CreatePacket());
            StartTurnTimer();
        }