public void ResetStats()
        {
            AssistCount           = 0;
            BombDefusedCount      = 0;
            BombExplodedCount     = 0;
            BombPlantedCount      = 0;
            CrouchKillCount       = 0;
            DecoyThrownCount      = 0;
            DeathCount            = 0;
            EseaRws               = 0;
            EseaRwsPointCount     = 0;
            FiveKillCount         = 0;
            FlashbangThrownCount  = 0;
            FlashDurationTemp     = 0;
            FourKillCount         = 0;
            HasBomb               = false;
            HasEntryHoldKill      = false;
            HasEntryKill          = false;
            HeadshotCount         = 0;
            HeGrenadeThrownCount  = 0;
            IncendiaryThrownCount = 0;
            IsAlive               = true;
            IsConnected           = true;
            IsControllingBot      = false;
            JumpKillCount         = 0;
            KillCount             = 0;
            MolotovThrownCount    = 0;
            OneKillCount          = 0;
            RatingHltv            = 0;
            RatingHltv2           = 0;
            RoundMvpCount         = 0;
            RoundPlayedCount      = 0;
            Score            = 0;
            SmokeThrownCount = 0;
            TeamKillCount    = 0;
            ThreeKillCount   = 0;
            TradeDeathCount  = 0;
            TradeKillCount   = 0;
            TwoKillCount     = 0;

            Assists.Clear();
            Clutches.Clear();
            Deaths.Clear();
            EntryHoldKills.Clear();
            EntryKills.Clear();
            EquipementValueRounds.Clear();
            Kills.Clear();
            PlayersHurted.Clear();
            RoundsMoneyEarned.Clear();
            StartMoneyRounds.Clear();
            TimeDeathRounds.Clear();
        }
 public void ResetStats()
 {
     KillCount         = 0;
     DeathCount        = 0;
     AssistCount       = 0;
     HeadshotCount     = 0;
     TeamKillCount     = 0;
     RoundMvpCount     = 0;
     OneKillCount      = 0;
     TwoKillCount      = 0;
     ThreeKillCount    = 0;
     FourKillCount     = 0;
     FiveKillCount     = 0;
     BombDefusedCount  = 0;
     BombPlantedCount  = 0;
     Score             = 0;
     RatingHltv        = 0;
     RoundPlayedCount  = 0;
     FlashDurationTemp = 0;
     CrouchKillCount   = 0;
     JumpKillCount     = 0;
     TradeKillCount    = 0;
     TradeDeathCount   = 0;
     EseaRws           = 0;
     EseaRwsPointCount = 0;
     HasEntryKill      = false;
     HasEntryHoldKill  = false;
     Kills.Clear();
     Deaths.Clear();
     Assists.Clear();
     EntryKills.Clear();
     EntryHoldKills.Clear();
     PlayersHurted.Clear();
     Clutches.Clear();
     StartMoneyRounds.Clear();
     EquipementValueRounds.Clear();
     RoundsMoneyEarned.Clear();
 }
 public void ResetStats()
 {
     KillsCount          = 0;
     DeathCount          = 0;
     AssistCount         = 0;
     HeadshotCount       = 0;
     TeamKillCount       = 0;
     RoundMvpCount       = 0;
     OnekillCount        = 0;
     TwokillCount        = 0;
     ThreekillCount      = 0;
     FourKillCount       = 0;
     FiveKillCount       = 0;
     Clutch1V1Count      = 0;
     Clutch1V2Count      = 0;
     Clutch1V3Count      = 0;
     Clutch1V4Count      = 0;
     Clutch1V5Count      = 0;
     BombDefusedCount    = 0;
     BombPlantedCount    = 0;
     Score               = 0;
     OpponentClutchCount = 0;
     HasEntryKill        = false;
     HasOpeningKill      = false;
     RatingHltv          = 0;
     OpeningKills.Clear();
     EntryKills.Clear();
     PlayersHurted.Clear();
     RoundPlayedCount = 0;
     ClutchCount      = 0;
     ClutchLostCount  = 0;
     StartMoneyRounds.Clear();
     EquipementValueRounds.Clear();
     _flashDurationTemp = 0;
     CrouchKillCount    = 0;
     _tradeKillCount    = 0;
     _tradeDeathCount   = 0;
 }
Exemple #4
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        /// <summary>
        /// Restore player's data from a Player object
        /// </summary>
        /// <param name="player"></param>
        public void BackupFromPlayer(Player player)
        {
            Kills.Clear();
            foreach (KillEvent e in player.Kills)
            {
                Kills.Add(e);
            }

            Deaths.Clear();
            foreach (KillEvent e in player.Deaths)
            {
                Deaths.Add(e);
            }

            Assists.Clear();
            foreach (KillEvent e in player.Assists)
            {
                Assists.Add(e);
            }

            Clutches.Clear();
            foreach (ClutchEvent e in player.Clutches)
            {
                Clutches.Add(e);
            }

            EntryHoldKills.Clear();
            foreach (EntryHoldKillEvent e in player.EntryHoldKills)
            {
                EntryHoldKills.Add(e);
            }

            EntryKills.Clear();
            foreach (EntryKillEvent e in player.EntryKills)
            {
                EntryKills.Add(e);
            }

            PlayersHurted.Clear();
            foreach (PlayerHurtedEvent e in player.PlayersHurted)
            {
                PlayersHurted.Add(e);
            }

            RoundsMoneyEarned.Clear();
            foreach (KeyValuePair <int, int> kvp in player.RoundsMoneyEarned)
            {
                RoundsMoneyEarned.Add(kvp.Key, kvp.Value);
            }

            StartMoneyRounds.Clear();
            foreach (KeyValuePair <int, int> kvp in player.StartMoneyRounds)
            {
                StartMoneyRounds.Add(kvp.Key, kvp.Value);
            }

            EquipementValueRounds.Clear();
            foreach (KeyValuePair <int, int> kvp in player.EquipementValueRounds)
            {
                EquipementValueRounds.Add(kvp.Key, kvp.Value);
            }

            AssistCount           = player.AssistCount;
            BombDefusedCount      = player.BombDefusedCount;
            BombExplodedCount     = player.BombExplodedCount;
            BombPlantedCount      = player.BombPlantedCount;
            CrouchKillCount       = player.CrouchKillCount;
            DeathCount            = player.DeathCount;
            DecoyThrownCount      = player.DecoyThrownCount;
            EseaRws               = player.EseaRws;
            EseaRwsPointCount     = player.EseaRwsPointCount;
            FiveKillCount         = player.FiveKillCount;
            FlashbangThrownCount  = player.FlashbangThrownCount;
            FlashDurationTemp     = player.FlashDurationTemp;
            FourKillCount         = player.FourKillCount;
            HasBomb               = player.HasBomb;
            HasEntryHoldKill      = player.HasEntryHoldKill;
            HasEntryKill          = player.HasEntryKill;
            HeadshotCount         = player.HeadshotCount;
            HeGrenadeThrownCount  = player.HeGrenadeThrownCount;
            IsAlive               = player.IsAlive;
            IncendiaryThrownCount = player.IncendiaryThrownCount;
            IsConnected           = player.IsConnected;
            IsControllingBot      = player.IsControllingBot;
            JumpKillCount         = player.JumpKillCount;
            KillCount             = player.KillCount;
            MolotovThrownCount    = player.MolotovThrownCount;
            OneKillCount          = player.OneKillCount;
            RatingHltv            = player.RatingHltv;
            RoundMvpCount         = player.RoundMvpCount;
            RoundPlayedCount      = player.RoundPlayedCount;
            Score            = player.Score;
            Side             = player.Side;
            SmokeThrownCount = player.SmokeThrownCount;
            TeamKillCount    = player.TeamKillCount;
            TeamName         = player.TeamName;
            ThreeKillCount   = player.ThreeKillCount;
            TradeDeathCount  = player.TradeDeathCount;
            TradeKillCount   = player.TradeKillCount;
            TwoKillCount     = player.TwoKillCount;
        }