// Start is called before the first frame update void Start() { startScript = GameObject.Find("StartManager").GetComponent <StartLogic>(); blobNumber = startScript.blobs; initialSpeed = (float)startScript.initialSpeed; initialRange = startScript.range; for (int i = 1; i <= blobNumber; i++) { currentObject = Instantiate(blobPrefab); BlobLogic blobScript = currentObject.GetComponent <BlobLogic>(); blobScript.speed = initialSpeed; blobScript.range = (int)initialRange; int ran = Random.Range(0, 2); if (ran == 0) { ran = Random.Range(0, 2); if (ran == 0) { x = 45; z = Random.Range(45, -46); } else { x = -45; z = Random.Range(45, -46); } } else { ran = Random.Range(0, 2); if (ran == 0) { z = 45; x = Random.Range(45, -46); } else { z = -45; x = Random.Range(45, -46); } } currentObject.transform.position = new Vector3(x, 2.5f, z); } originalBlobText.text = "Original Count: " + blobNumber.ToString(); initialSpeedText.text = "Initial Speed: " + initialSpeed.ToString(); initialRangeText.text = "Initial Detection Range: " + initialRange.ToString(); averageSpeed = initialSpeed; averageRange = initialRange; }
public string InitControllersLayer() { return(StartLogic.StartProgect()); }
// Start is called before the first frame update void Start() { StartLogic startScript = GameObject.Find("StartManager").GetComponent <StartLogic>(); foodNumber = startScript.food; }
// Start is called before the first frame update void Start() { startScript = GameObject.Find("StartManager").GetComponent <StartLogic>(); sensor = GetComponentInChildren <SphereCollider>(); sensor.radius = range / 2; spawnScript = GameObject.Find("GameManager").GetComponent <BlobSpawn>(); initialSpeed = spawnScript.initialSpeed; initialRange = spawnScript.initialRange; currentMat = GetComponent <Renderer>().material; direction = (new Vector3(Random.Range(-1.0f, 1.0f), 0.0f, Random.Range(-1.0f, 1.0f))).normalized; foodCount = 1.0; startColor = new Color(1f, 0f, 0f, 1f); if (speed <= 0) { startColor.r = 0f; } else if (speed <= initialSpeed) { startColor.r = (speed / initialSpeed); if (range <= initialRange) { startColor.g = 1 - (range / initialRange); } else if (range > initialRange) { startColor.b = (range / initialRange) - 1; } } else if (speed <= (initialSpeed * 2) - 2) { startColor.g = 1 - (initialSpeed / speed); startColor.b = 1 - (initialSpeed / speed); if (range <= initialRange) { startColor.g = 1 - (range / initialRange); } else if (range > initialRange) { startColor.b = (range / initialRange) - 1; } } else if (speed > (initialSpeed * 2) - 2) { startColor.g = 1 - (initialSpeed / ((initialSpeed * 2) - 2)); startColor.b = 1 - (initialSpeed / ((initialSpeed * 2) - 2)); if (range <= initialRange) { startColor.g = 1 - (range / initialRange); } else if (range > initialRange) { startColor.b = (range / initialRange) - 1; } } currentMat.color = startColor; if (startScript.stamina == true) { foodPercentage = 1 / (speed / initialSpeed); } else { foodPercentage = 1; } }