void OnTriggerEnter2D(Collider2D coll) { if(coll.gameObject.tag == "Player") { playerController = coll.gameObject.GetComponent<PlayerController>(); playerController.DoDamage(1); Destroy(gameObject); } else if(coll.gameObject.tag == "Starbase") { starbaseController = coll.gameObject.GetComponentInParent<StarbaseController>(); starbaseController.StarbaseDamage(1); Destroy(gameObject); } }
// Use this for initialization void Start() { playerController = FindObjectOfType<PlayerController>(); starbaseController = FindObjectOfType<StarbaseController>(); sfxManager = FindObjectOfType<SFXManager>(); Rigidbody2D body = GetComponent<Rigidbody2D>(); Invoke("KillPowerUp",4f); body.velocity = new Vector2(0f, -1f); if(this.tag == "1Up") { SpriteRenderer playerRenderer = playerController.GetComponent<SpriteRenderer>(); SpriteRenderer thisRenderer = GetComponent<SpriteRenderer>(); PolygonCollider2D shipCollider = GetComponent<PolygonCollider2D>(); shipCollider.isTrigger = true; thisRenderer.sprite = playerRenderer.sprite; this.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f); } }
public void Activate() { if(!shieldsUp) { shieldHealth = 10; starbaseController = GameObject.FindObjectOfType<StarbaseController>(); shieldsUp = true; Invoke("Deactivate", 15f); InvokeRepeating("ChangeColor",0f,0.1f); } else { print ("refreshing shield"); CancelInvoke(); shieldHealth = 10; starbaseController = GameObject.FindObjectOfType<StarbaseController>(); shieldsUp = true; Invoke("Deactivate", 15f); InvokeRepeating("ChangeColor",0f,0.1f); } }
void OnTriggerEnter2D(Collider2D coll) { if(this.transform.position.y <= 5f) { if(coll.gameObject.tag == "Easy" || coll.gameObject.tag == "Medium" || coll.gameObject.tag == "Hard") { enemyController = coll.gameObject.GetComponent<EnemyController>(); bool isDead = enemyController.IsDead(); if (!isDead && coll.transform.position.y <= 5f) { enemyController.KillEnemyNoBonus(); KillMeteor(); } else { return; } } else if(coll.gameObject.tag == "Player" || coll.gameObject.tag == "StarbaseShield") { KillMeteorNoPoints(); } if(coll.gameObject.tag == "Laser") { DamageMeteor(); Destroy(coll.gameObject); } else if(coll.gameObject.tag == "Starbase") { starbaseController = coll.gameObject.GetComponentInParent<StarbaseController>(); starbaseController.StarbaseDamage(2); KillMeteorNoPoints(); } } }
// Use this for initialization void Start() { starbaseController = FindObjectOfType<StarbaseController>(); health = 50; difficulty = PlayerPrefsManager.GetDifficulty(); InvokeRepeating("FireLasers",0.1f,fireRate); }