/// <summary> /// 移除卡片星魂槽的星魂 /// <param name="index">星魂槽位置</param> /// </summary> public bool delStarSoulBoreByIndex(int index) { if (bores == null) { return(false); } StorageManagerment smanager = StorageManagerment.Instance; StarSoulBore starSoulBore; for (int i = 0; i < bores.Count; i++) { starSoulBore = (StarSoulBore)bores[i]; if (starSoulBore.checkStarSoulBoreByIndex(index)) { StarSoul starSoul = smanager.getStarSoul(starSoulBore.getUid()); if (starSoul != null) { starSoul.unState(EquipStateType.OCCUPY); starSoul.isNew = false; } bores.RemoveAt(i); return(true); } } return(false); }
public void setSoulStarState(string cardUid, int hole, string starsoulUid) { StorageManagerment smanager = StorageManagerment.Instance; Card card = smanager.getRole(cardUid); if (card != null) { // 设置被替换的星魂状态为未装备(如果是直接穿装备则不执行) StarSoulBore oldStarSoulBore = card.getStarSoulBoreByIndex(hole); if (oldStarSoulBore != null) { StarSoul oldStarSoul = smanager.getStarSoul(oldStarSoulBore.getUid()); if (oldStarSoul != null) { oldStarSoul.unState(EquipStateType.OCCUPY); oldStarSoul.isNew = false; } } // 设置被穿的星魂状态为装备 StarSoul starSoul = smanager.getStarSoul(starsoulUid); if (starSoul != null) { starSoul.setState(EquipStateType.OCCUPY); starSoul.isNew = false; } card.addStarSoulBore(starsoulUid, hole); activeCard = card; } StorageManagerment.Instance.starSoulStorageVersion++; }
/// <summary> /// 移除卡片星魂槽的星魂 /// <param name="index">星魂槽位置</param> /// </summary> public void delStarSoulBoreByAll() { if (bores == null || bores.Count < 1) { return; } StorageManagerment smanager = StorageManagerment.Instance; StarSoulBore starSoulBore; for (int i = 0; i < bores.Count; i++) { starSoulBore = (StarSoulBore)bores[i]; StarSoul starSoul = smanager.getStarSoul(starSoulBore.getUid()); if (starSoul != null) { starSoul.unState(EquipStateType.OCCUPY); starSoul.isNew = false; } bores.RemoveAt(i--); } }