/// <summary> /// 单击选择一个格子,高亮可消除的所有格子,1秒后取消选中状态 /// 双击一个格子,触发消除相连的同颜色格子 /// </summary> /// <param name="cube"></param> void OnClickStar(GameObject cube) { if (starMap.selectedStar && starMap.selectedStar == cube) { //double click PreprocessPopStar(); return; } if (starMap.selectedStar) { CancelSelectImmediately(); } starMap.selectedStar = cube; starMap.SearchStarChunk(); if (starMap.eliminableList.Count > 1) { predictPoint = (int)(5 * Mathf.Pow(starMap.eliminableList.Count, 2)); UpdateText(); } //Debug.Log("可消除星星个数:" + starMap.eliminableList.Count + ", 分数:" + predictPoint); starMap.LightEliminableStar(); // Invoke("CancelSelect", 1); // 处于性能的角度,不使用 DOVirtual.DelayedCall(1, CancelSelect); }