public void DestroyStar() { starCurrency = FindObjectOfType <StarCurrency>(); if (starCurrency) { starCurrency.UpdateCurrentCurrency(currencyValue); } Destroy(gameObject); }
// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <GameManager>(); starCurrency = FindObjectOfType <StarCurrency>(); currentCurrency = starCurrency.GetCurrentCurrency(); }