static int ReadConfig(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); StarAttrConfig obj = (StarAttrConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "StarAttrConfig"); obj.ReadConfig(); return(0); }
public void ParseCommonConfig() { try { while (true) { AnnouncementConfigData.ReadConfig(); BadgeAttrConfigData.ReadConfig(); ConstStringConfigData.ReadConfig(); CommonConfig.ReadConfig(); TrainingConfig.ReadConfig(); TattooConfig.ReadConfig(); EquipmentConfigData.ReadConfig(); starAttrConfig.ReadConfig(); qualityAttrCorConfig.ReadConfig(); FightingCapacityConfig.ReadConfig(); HedgingConfig.ReadConfig(); roleGiftConfig.ReadConfig(); shootGameConfig.ReadConfig(); TourConfig.ReadConfig(); GuideConfig.ReadConfig(); DebugConfig.ReadConfig(); talentConfig.ReadConfig(); ladderConfig.ReadConfig(); lock (LockObject) { //Debug.Log("ParseCommonConfig --- readConfigCnt : " + readConfigCnt); if (loadConfigCnt > 30 && loadConfigCnt == readConfigCnt) { return; } } Thread.Sleep(15); } } catch (System.Exception ex) { //Debug.LogError("Config parse error: " + ex.Message + "" + LogType.Exception + ex.StackTrace); } }