public bool Equals(DestinyPostGameCarnageReportTeamEntry input) { if (input == null) { return(false); } return (( TeamId == input.TeamId || (TeamId.Equals(input.TeamId)) ) && ( Standing == input.Standing || (Standing != null && Standing.Equals(input.Standing)) ) && ( Score == input.Score || (Score != null && Score.Equals(input.Score)) ) && ( TeamName == input.TeamName || (TeamName != null && TeamName.Equals(input.TeamName)) )); }
public bool Equals(DestinyPostGameCarnageReportEntry input) { if (input == null) { return(false); } return (( Standing == input.Standing || (Standing.Equals(input.Standing)) ) && ( Score == input.Score || (Score != null && Score.Equals(input.Score)) ) && ( Player == input.Player || (Player != null && Player.Equals(input.Player)) ) && ( CharacterId == input.CharacterId || (CharacterId.Equals(input.CharacterId)) ) && ( Values == input.Values || (Values != null && Values.SequenceEqual(input.Values)) ) && ( Extended == input.Extended || (Extended != null && Extended.Equals(input.Extended)) )); }