private void Initialize() { try { if (Parameter.Elements.Count > 0) { return; } if (Parameter.StructureMembers.Count == 0) { return; } if (Parameter.StructureMembers["NumberOfCascades"] == null) { _standardShadowParameters = new StandardShadowParameters { ParameterNear = Parameter.StructureMembers["Near"], ParameterFar = Parameter.StructureMembers["Far"], ParameterView = Parameter.StructureMembers["View"], ParameterProjection = Parameter.StructureMembers["Projection"], ParameterDepthBias = Parameter.StructureMembers["DepthBias"], ParameterShadowMapSize = Parameter.StructureMembers["ShadowMapSize"], ParameterFilterRadius = Parameter.StructureMembers["FilterRadius"], ParameterJitterResolution = Parameter.StructureMembers["JitterResolution"], }; } else { _cascadedShadowParameters = new CascadedShadowParameters { ParameterNumberOfCascades = Parameter.StructureMembers["NumberOfCascades"], ParameterCascadeDistances = Parameter.StructureMembers["CascadeDistance"], ParameterViewProjections = Parameter.StructureMembers["ViewProjections"], ParameterDepthBiasScale = Parameter.StructureMembers["DepthBiasScale"], ParameterDepthBiasOffset = Parameter.StructureMembers["DepthBiasOffset"], ParameterShadowMapSize = Parameter.StructureMembers["ShadowMapSize"], ParameterFilterRadius = Parameter.StructureMembers["FilterRadius"], ParameterJitterResolution = Parameter.StructureMembers["JitterResolution"], ParameterFadeOutDistance = Parameter.StructureMembers["FadeOutDistance"], ParameterMaxDistance = Parameter.StructureMembers["MaxDistance"], ParameterShadowFog = Parameter.StructureMembers["ShadowFog"], }; } } catch (Exception exception) { throw new GraphicsException("Could not initialize DirectionalLightShadowParameterBinding: " + exception.Message); } }
private void Initialize() { try { if (Parameter.Elements.Count > 0) return; if (Parameter.StructureMembers.Count == 0) return; if (Parameter.StructureMembers["NumberOfCascades"] == null) { _standardShadowParameters = new StandardShadowParameters { ParameterNear = Parameter.StructureMembers["Near"], ParameterFar = Parameter.StructureMembers["Far"], ParameterView = Parameter.StructureMembers["View"], ParameterProjection = Parameter.StructureMembers["Projection"], ParameterDepthBias = Parameter.StructureMembers["DepthBias"], ParameterShadowMapSize = Parameter.StructureMembers["ShadowMapSize"], ParameterFilterRadius = Parameter.StructureMembers["FilterRadius"], ParameterJitterResolution = Parameter.StructureMembers["JitterResolution"], }; } else { _cascadedShadowParameters = new CascadedShadowParameters { ParameterNumberOfCascades = Parameter.StructureMembers["NumberOfCascades"], ParameterCascadeDistances = Parameter.StructureMembers["CascadeDistance"], ParameterViewProjections = Parameter.StructureMembers["ViewProjections"], ParameterDepthBiasScale = Parameter.StructureMembers["DepthBiasScale"], ParameterDepthBiasOffset = Parameter.StructureMembers["DepthBiasOffset"], ParameterShadowMapSize = Parameter.StructureMembers["ShadowMapSize"], ParameterFilterRadius = Parameter.StructureMembers["FilterRadius"], ParameterJitterResolution = Parameter.StructureMembers["JitterResolution"], ParameterFadeOutDistance = Parameter.StructureMembers["FadeOutDistance"], ParameterMaxDistance = Parameter.StructureMembers["MaxDistance"], ParameterShadowFog = Parameter.StructureMembers["ShadowFog"], }; } } catch (Exception exception) { throw new GraphicsException("Could not initialize DirectionalLightShadowParameterBinding: " + exception.Message); } }