public void Update_UpdatesSpecifiedCoordinate()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new StandardRules();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            var coordTracker = new CoordinateTracker(puzzle.Size);
            var coord        = new Coordinate(1, 1);
            int val          = 3;

            rule.Update(coord, val, coordTracker);

            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(1, 0), new Coordinate(1, 3), new Coordinate(0, 1), new Coordinate(2, 1)
            },
                new HashSet <Coordinate>(coordTracker.TrackedCoords.ToArray()));
            Assert.Equal(new BitVector(0b10000), rule.GetPossibleValues(new Coordinate(0, 1)));
            Assert.Equal(new BitVector(0b10100), rule.GetPossibleValues(new Coordinate(1, 0)));
            Assert.Equal(new BitVector(0b10000), rule.GetPossibleValues(new Coordinate(1, 3)));
            Assert.Equal(new BitVector(0b10010), rule.GetPossibleValues(new Coordinate(2, 1)));
        }
Exemple #2
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        public void Revert_RevertsSpecifiedCoordinate()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new StandardRules(puzzle, _GetAllPossibleValues(puzzle.Size));

            BitVector[,] initialPossibleValues = _GetPossibleValues(puzzle.Size, rule);
            var updatedCoordTracker = new CoordinateTracker(puzzle.Size);
            var coord = new Coordinate(1, 1);
            int val   = 3;

            rule.Update(coord, val, updatedCoordTracker);

            var revertedCoordTracker = new CoordinateTracker(puzzle.Size);

            rule.Revert(coord, val, revertedCoordTracker);

            Assert.Equal(
                updatedCoordTracker.GetTrackedCoords().ToArray(),
                revertedCoordTracker.GetTrackedCoords().ToArray());
            for (int row = 0; row < puzzle.Size; row++)
            {
                for (int column = 0; column < puzzle.Size; column++)
                {
                    Assert.Equal(
                        initialPossibleValues[row, column],
                        rule.GetPossibleValues(new Coordinate(row, column)));
                }
            }
        }
Exemple #3
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        private BitVector[,] _GetPossibleValues(int puzzleSize, StandardRules rule)
        {
            var possibleValues = new BitVector[puzzleSize, puzzleSize];

            for (int row = 0; row < puzzleSize; row++)
            {
                for (int column = 0; column < puzzleSize; column++)
                {
                    possibleValues[row, column] = rule.GetPossibleValues(new Coordinate(row, column));
                }
            }
            return(possibleValues);
        }
Exemple #4
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        public void Constructor_FiltersCorrectly()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new StandardRules(puzzle, _GetAllPossibleValues(puzzle.Size));

            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(0, 1)));
            Assert.Equal(new BitVector(0b01000), rule.GetPossibleValues(new Coordinate(0, 2)));
            Assert.Equal(new BitVector(0b10100), rule.GetPossibleValues(new Coordinate(1, 0)));
            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(1, 1)));
            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(1, 3)));
            Assert.Equal(new BitVector(0b10000), rule.GetPossibleValues(new Coordinate(2, 0)));
            Assert.Equal(new BitVector(0b10010), rule.GetPossibleValues(new Coordinate(2, 1)));
            Assert.Equal(new BitVector(0b01100), rule.GetPossibleValues(new Coordinate(2, 2)));
            Assert.Equal(new BitVector(0b01000), rule.GetPossibleValues(new Coordinate(2, 3)));
        }
        public void TryInitFor_FiltersCorrectly()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 },
            });
            var rule = new StandardRules();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(0, 1)));
            Assert.Equal(new BitVector(0b01000), rule.GetPossibleValues(new Coordinate(0, 2)));
            Assert.Equal(new BitVector(0b10100), rule.GetPossibleValues(new Coordinate(1, 0)));
            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(1, 1)));
            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(1, 3)));
            Assert.Equal(new BitVector(0b10000), rule.GetPossibleValues(new Coordinate(2, 0)));
            Assert.Equal(new BitVector(0b10010), rule.GetPossibleValues(new Coordinate(2, 1)));
            Assert.Equal(new BitVector(0b01100), rule.GetPossibleValues(new Coordinate(2, 2)));
            Assert.Equal(new BitVector(0b01000), rule.GetPossibleValues(new Coordinate(2, 3)));
        }
        public void CopyWithNewReference_CreatesDeepCopy()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new StandardRules();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            var   puzzleCopy = new PuzzleWithPossibleValues(puzzle);
            IRule ruleCopy   = rule.CopyWithNewReference(puzzleCopy);
            int   val        = 3;
            var   coord      = new Coordinate(1, 1);

            ruleCopy.Update(coord, val, new CoordinateTracker(puzzle.Size));
            Assert.NotEqual(rule.GetPossibleValues(coord), ruleCopy.GetPossibleValues(coord));

            puzzleCopy[coord] = val;
            var secondCoord  = new Coordinate(0, 1);
            int secondVal    = 4;
            var coordTracker = new CoordinateTracker(puzzle.Size);

            ruleCopy.Update(secondCoord, secondVal, coordTracker);
            var originalCoordTracker = new CoordinateTracker(puzzle.Size);

            rule.Update(secondCoord, secondVal, originalCoordTracker);
            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(0, 2), new Coordinate(2, 1), new Coordinate(1, 0)
            },
                new HashSet <Coordinate>(coordTracker.TrackedCoords.ToArray()));
            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(0, 2), new Coordinate(1, 1), new Coordinate(2, 1), new Coordinate(1, 0)
            },
                new HashSet <Coordinate>(originalCoordTracker.TrackedCoords.ToArray()));
        }