private void SendUDPClose()
        {
            StandardCloseTunnelPacket packet = new StandardCloseTunnelPacket();

            try
            {
                SendPacket(packet);
            }
            catch (Exception)
            {
                Logger.Error("Failed to send UDP close to peer " + _peer);
            }
        }
Exemple #2
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        public BasicTunnelPacket getPacket(byte[] bytes, IPEndPoint ip)
        {
            BasicTunnelPacket packet;

            switch (bytes[BasicTunnelPacket.PKT_POS_TYPE])
            {
            case BasicTunnelPacket.PKT_TYPE_PING:
                packet = new StandardPingTunnelPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_PONG:
                packet = new StandardPongTunnelPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_SYNC_RS:
                packet = new StandardSyncRsTunnelPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_SYNC_RQ:
                packet = new StandardSyncRqTunnelPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_WAVE_RS:
                packet = new StandardWaveTunnelRsPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_WAVE_RQ:
                packet = new StandardWaveTunnelRqPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_DATA:
                packet = new StandardTunnelDataPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_NOP:
                packet = new StandardTunnelNopPacket();
                break;

            case BasicTunnelPacket.PKT_TYPE_CLOSE:
                packet = new StandardCloseTunnelPacket();
                break;

            default:
                throw new UnknownPacketException("Failed to determine packet type [" + bytes[BasicTunnelPacket.PKT_POS_TYPE] + "]");
            }
            packet.processPacket(bytes, ip);
            return(packet);
        }