public static void ApplyDamage(StaminaMod mymod, Player player, float drain) { int damage = RageHeadbandItem.CalculateDamageFromStaminaDrain(mymod, drain); player.Hurt(RageHeadbandItem.DamageType, damage, 0); }
//////////////// public static int CalculateDamageFromStaminaDrain(StaminaMod mymod, float drain) { return((int)(drain * mymod.Config.RageHeadbandDamageMultiplier)); }