// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); _ls = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); turnedgone = 0; saveturned = 0; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); timer = GameObject.Find("GameManager").GetComponent <Timer>(); _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); valuelist = new int[9]; }