Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        turns = GameObject.Find("GameManager").GetComponent <Turns_Select>();

        lands = GameObject.Find("GameManager").GetComponent <Land_Select>();

        resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>();

        choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>();

        travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>();

        dayz = GameObject.Find("GameManager").GetComponent <Day>();
    }
Exemple #2
0
    // Start is called before the first frame update
    void Start()
    {
        turns = GameObject.Find("GameManager").GetComponent <Turns_Select>();

        lands = GameObject.Find("GameManager").GetComponent <Land_Select>();

        resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>();

        choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>();

        travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>();

        _ls = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>();

        turnedgone = 0;
        saveturned = 0;
    }
Exemple #3
0
    // Start is called before the first frame update
    void Start()
    {
        turns = GameObject.Find("GameManager").GetComponent <Turns_Select>();

        lands = GameObject.Find("GameManager").GetComponent <Land_Select>();

        resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>();

        choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>();

        travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>();

        dayz = GameObject.Find("GameManager").GetComponent <Day>();

        timer = GameObject.Find("GameManager").GetComponent <Timer>();

        _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>();

        valuelist = new int[9];
    }