private void SetStageTable() { StageTable stage = stageDataBase.GetStageList()[nowStageNum - 1]; star1.sprite = stage.GetStar1(); star2.sprite = stage.GetStar2(); star3.sprite = stage.GetStar3(); stageDigit1.sprite = stage.GetStageDigit1(); stageDigit2.sprite = stage.GetStageDigit2(); ChangeIta(stage); ShowGhost(stage); if (stage.GetHasClear()) { clear.SetActive(true); } else { clear.SetActive(false); } }
private void SetDifficulty() { star1.sprite = currentStage.GetStar1(); star2.sprite = currentStage.GetStar2(); star3.sprite = currentStage.GetStar3(); }