/// <summary>
    /// 戻るボタンが押されたときの動作
    /// </summary>
    private void OnPressBackButton()
    {
        switch (_state)
        {
        case StageSelectState.Title:
            break;

        case StageSelectState.Opening:
            break;

        case StageSelectState.ListView:
            //ゲームを終了するかきく
            AudioManager.PlaySE("cancel5");
            QuitWindow.IsActive(true);
            _state = StageSelectState.QuitGameView;
            break;

        case StageSelectState.StageContentView:
            //一覧に戻る
            AudioManager.PlaySE("click03");
            StageContentView.Hide();
            _state = StageSelectState.ListView;
            break;

        case StageSelectState.QuitGameView:
            //ゲームを終了するのをやめる
            AudioManager.PlaySE("click03");
            QuitWindow.IsActive(false);
            _state = StageSelectState.ListView;
            break;

        default:
            throw new ArgumentOutOfRangeException();
        }
    }
Exemple #2
0
    //------------------------------------------------------------------------------------------
    // ステージの決定
    //------------------------------------------------------------------------------------------
    public void DecideStage()
    {
        if (state != StageSelectState.Playing)
        {
            return;
        }

        if (!playerController.IsGround())
        {
            return;
        }

        state    = StageSelectState.Decide;
        waitTime = 0.5f;

        // ポーズ不可にする
        pauseManager.EnablePauseButton(false);
        // プレイヤーの入力を停止する
        playerController.EnableControl(false);
    }
Exemple #3
0
    //------------------------------------------------------------------------------------------
    // Update
    //------------------------------------------------------------------------------------------
    private void Update()
    {
        switch (state)
        {
        case StageSelectState.Start:
            waitTime -= Time.deltaTime;
            if (waitTime <= 0)
            {
                state = StageSelectState.Playing;
            }
            break;

        case StageSelectState.Playing:
            // ポーズ可能にする
            pauseManager.EnablePauseButton(true);
            break;

        case StageSelectState.Decide:
            waitTime -= Time.deltaTime;
            if (waitTime <= 0)
            {
                state = StageSelectState.FadeOut;
            }
            break;

        case StageSelectState.FadeOut:
            waitTime -= Time.deltaTime;
            if (waitTime <= 0.0f)
            {
                FadeManager.fadeColor = Color.clear;
                FadeManager.FadeOut("PlayScene", 1.5f);
                wipeCamera.StartFadeOut(player.transform.position, 1.4f);
                waitTime = 99.0f;
            }
            break;

        default:
            Debug.Log("StageSelectScene:StateError");
            break;
        }
    }
    private void Awake()
    {
        _titleAnimation = Camera.main.GetComponent <PlayableDirector>();

        SelectStageGroup.interactable = false;
        _state = StageSelectState.Title;

        if (MovieSkip)
        {
            var cam = Camera.main;
            MonitorEffect.color    = new Color(0, 0, 0, 0);
            cam.transform.position = new Vector3(0, 0, 20);
            cam.transform.rotation = Quaternion.identity;
            cam.orthographic       = true;
            _state = StageSelectState.ListView;
            SelectStageGroup.interactable = true;
        }

        //ムービー待機開始
        StartCoroutine(GameMovieLoop());
    }
    private void Update()
    {
        //アニメーション制御用
        if (SetFadeTitleBgm && !_changeSetFadeTitleBgm)
        {
            _changeSetFadeTitleBgm = true;
            Debug.Log("FadeTitleBGM");
            AudioManager.FadeOut(5.0f);
        }

        if (SetPlaySelectStageBgm && !_changeSetPlaySelectStageBgm)
        {
            _changeSetPlaySelectStageBgm = true;
            Debug.Log("FadeStageSelectBGM");
            AudioManager.FadeIn(3.0f, "bgm_maoudamashii_cyber29");
        }

        if (_state == StageSelectState.Title && Input.GetMouseButtonDown(0))
        {
            _titleAnimation.Play();
            _state = StageSelectState.Opening;

            //アニメーションを止める
            StopCoroutine(_clickClickAnimationCoroutine);
            ClickStartText.color = new Color(0, 0, 0, 0);
        }

        if (!SetEnableButton || _changeSetEnableButton)
        {
            return;
        }

        _changeSetEnableButton = true;
        _state = StageSelectState.ListView;
        SelectStageGroup.interactable = true;
    }
 /// <summary>
 /// ステージ選択のウィンドウを表示する
 /// </summary>
 /// <param name="button"></param>
 public void ShowStageWindow(StageMoveButton button)
 {
     StageContentView.Show(button);
     _state = StageSelectState.StageContentView;
 }