void CmdChange(int _row, int _col, int _playerNumber, GameObject thestage)
    {
        //print ("ha");
        StageScriptNetwork stage = thestage.GetComponent <StageScriptNetwork> ();

        stage.RpcChange(_row, _col, _playerNumber);
    }
 /*[ClientRpc]
  * void RpcChange(int _row,int _col,int playerNumber){
  *      Renderer rend = squares [(_row * 8) + _col].GetComponent<Renderer> ();
  *      print (rend.material.color);
  *      if (playerNumber == 0) {
  *              rend.material.color = Color.white;
  *      }
  *      if (playerNumber == 1) {
  *              rend.material.color = Color.red;
  *      }
  *      if (playerNumber == 2) {
  *              rend.material.color = Color.green;
  *      }
  *      if (playerNumber == 3) {
  *              rend.material.color = Color.yellow;
  *      }
  *      if (playerNumber == 4) {
  *              rend.material.color = Color.blue;
  *      }
  * }*/
 void Change(int _row, int _col, int _playerNumber, GameObject thestage)
 {
     if (isServer)
     {
         //print ("server change");
         StageScriptNetwork stage = thestage.GetComponent <StageScriptNetwork> ();
         stage.RpcChange(_row, _col, _playerNumber);
     }
     else
     {
         //print ("client change");
         CmdChange(_row, _col, _playerNumber, thestage);
     }
 }