Exemple #1
0
 public void Initialize()
 {
     isEnd    = false;
     mapIndex = 0;
     sever.LoadStageData();
     standAnime = new Animation(Renderer.GetTexture("standAnime"), 0.1f, true);
     runAnime   = new Animation(Renderer.GetTexture("playerAnime"), 0.1f, true);
     sound.PlayBGM("worldmap1");
     isBack    = false;
     animation = standAnime;
     position  = herol[mapIndex];
     isMove    = false;
     time      = 0;
     direction = SpriteEffects.FlipHorizontally;
 }
Exemple #2
0
 public void Initialize(int index)
 {
     mapIndex   = 0;
     mapnum     = 0;
     isEnd      = false;
     isBack     = false;
     stageIndex = index;
     sever.LoadStageData();
     standAnime = new Animation(Renderer.GetTexture("standAnime"), 0.1f, true);
     mapl       = new List <Vector2>()
     {
         new Vector2(636, 41),
         new Vector2(636, 253),
         new Vector2(636, 465),
         new Vector2(636, 737),
         new Vector2(636, 949),
         new Vector2(636, 1161),
     };
 }