public static string GetStageObjectTypeText(StageObjectType type) { var result = string.Empty; if (type == StageObjectType.CustomField) { result = "نقش در PWA"; } else if (type == StageObjectType.Group) { result = "گروه در PWA"; } else if (type == StageObjectType.Owner) { result = "مالک"; } else if (type == StageObjectType.Resource) { result = "منبع"; } else if (type == StageObjectType.SelectiveApprover) { result = "انتخاب دستی"; } return(result); }
public ActionSingle2(E_Target targetRange, StageObjectType? targetType, string statusKey, string valueExpr, params string[] options) { this.targetRange = targetRange; this.targetType = targetType; this.statusKey = statusKey; this.valueExpr = valueExpr; this.options = options; }
public void UpdateMaxScore(StageObjectType type, ref GameObject obj, float difficultyFactor) { switch (type) { case StageObjectType.Target: maxScore += obj.GetComponent <Target>().Score; break; case StageObjectType.Obstacle: maxScore += obj.GetComponent <Obstacle>().Score; break; } }
static void ParseTarget(string str, out E_Target targetRange, out StageObjectType? targetType) { var tokens = str.Split('='); Assert.IsTrue(1 <= tokens.Length && tokens.Length <= 2); var result = EnumTool.Parse<E_Target>(tokens[0]); Assert.IsTrue(result != null, "invalid E_Target: " + tokens[0]); targetRange = result.Value; if (tokens.Length == 2) { targetType = EnumTool.Parse<StageObjectType>(tokens[1]); } else { targetType = null; } }
public StageObjectView GetStageObject(StageObjectType type, ColorType color) { return(_stageObjectTable.stageObjectDataList .Find(x => x.type == type && x.color == color) .stageObject); }
/// <summary> /// 특정 스테이지 개체 타입에 대한 각 스테이지 객체의 확률을 얻는다. /// </summary> /// <param name="soType">스테이지 개체 타입</param> /// <returns>Key는 FieldObjectCode, Value는 확률값.</returns> public Dictionary<uint, float> GetStageObjectChances(StageObjectType soType) { Dictionary<uint, float> ret = new Dictionary<uint,float>(); Dictionary<uint, StageObject> sos = ProxyServer.Instance.StageManager.StageObjects; foreach (var pr in m_stageObjectChances) { StageObject o = null; if (sos.TryGetValue(pr.Key, out o)) { if (o.SoType == soType) ret.Add(pr.Key, pr.Value); } } return ret; }
public IEnumerable<ActionHandler2> FindTarget(E_Target targetRange, StageObjectType? targetType) { IEnumerable<ActionHandler2> ret = null; // check range if (targetRange == E_Target.Self) { ret = ArrayTool.Create(this); } else if (targetRange == E_Target.Contact) { ret = Colliders.Select(x => x as ActionHandler2); } else if (targetRange == E_Target.Forward) { Assert.Fail("not implemented"); } // check type if (targetRange != null) { ret = ret.Where(x => (x is StageObject) && (x as StageObject).stageObjectEntity.stageObjectType == targetType); } else { ret = ret.Where(x => (x is HeroCharacter) || (x is StageObject)); } Assert.IsTrue(ret.All(x => x != null)); return ret; }