//刷新难度标签; void UpdateDifficults(ChapterinfoTemplate chapterT) { int difficultCount = StageModule.GetDifficultCount(chapterT); m_normal.gameObject.SetActive(difficultCount >= 1); m_hard.gameObject.SetActive(difficultCount >= 2); m_hardest.gameObject.SetActive(difficultCount >= 3); }