public void OnPlayerJoined(PlayerInput playerInput) { if (instance != this) { return; } if (Testing) { Debug.Log("Add"); playerInput.transform.root.GetComponent <PlayerIdentity>().PlayerInputEnable(); // playerInput.SwitchCurrentActionMap("GamePlay"); // Destroy(playerInput.transform.root.GetComponentInChildren<PlayerCreating>()); players.Add((playerInput.transform.root.gameObject)); if (targetGroup != null) { targetGroup.AddMember(playerInput.transform, 1, 0); } if (OnPlayerJoin != null) { OnPlayerJoin(playerInput.gameObject, players.Count - 1); } LoadTestScene(); // playerInput.transform.root.GetComponent<PlayerIdentity>().SetRagData(); } else { if (CreatingTest) { return; } Debug.Log("Add"); DontDestroyOnLoad(playerInput.transform.root.gameObject); players.Add((playerInput.transform.root.gameObject)); GameObject g = Instantiate(PlayerCraftUI); StageInfoTransform stageInfo = GameObject.FindGameObjectWithTag("StageInfoTransform").GetComponent <StageInfoTransform>(); Vector3 v = stageInfo.transforms[players.Count - 1].position; v += new Vector3(2.25f, 2.5f, 0); g.GetComponent <Transform>().position = v; players[players.Count - 1].GetComponentInChildren <PlayerCreating>().profileChooseUI = g.GetComponent <ProfileChooseUI>(); playerInput.SwitchCurrentActionMap("Creating(UI)"); OnBattleScene += players[players.Count - 1].GetComponent <PlayerIdentity>().OnTest; players[players.Count - 1].GetComponent <PlayerIdentity>().SetToTransform(); if (targetGroup != null) { targetGroup.AddMember(playerInput.transform, 1, 0); } PlayerCraftUIList.Add(g); if (OnPlayerJoin != null) { OnPlayerJoin(playerInput.gameObject, players.Count - 1); } // LoadTestScene(); } }
IEnumerator SpawnToTransform() { footIK_AF.followTerrain = false; foreach (Rigidbody rb in rbs) { rb.velocity = Vector3.zero; } foreach (Collider collider in colliders) { collider.isTrigger = true; } yield return(new WaitForFixedUpdate()); if (GameObject.FindGameObjectWithTag("StageInfoTransform") == null) { playerMove.transform.position = stageInfo.SpawnPosition[PlayerID]; playerMove.transform.eulerAngles = stageInfo.SpawnRotation[PlayerID]; playerRigHips.transform.position = stageInfo.SpawnPosition[PlayerID]; playerRigHips.transform.eulerAngles = stageInfo.SpawnRotation[PlayerID]; } else { StageInfoTransform stageInfoTransform = GameObject.FindGameObjectWithTag("StageInfoTransform").GetComponent <StageInfoTransform>(); playerMove.transform.position = stageInfoTransform.transforms[PlayerID].position; playerMove.transform.eulerAngles = stageInfoTransform.transforms[PlayerID].eulerAngles; playerRigHips.transform.position = stageInfoTransform.transforms[PlayerID].position; playerRigHips.transform.eulerAngles = stageInfoTransform.transforms[PlayerID].eulerAngles; } yield return(new WaitForFixedUpdate()); foreach (Rigidbody rb in rbs) { rb.velocity = Vector3.zero; } foreach (Collider collider in colliders) { collider.isTrigger = false; } if (!StageManager.InLobby && !SceneChangeTest.IsLoadingTutorial) { footIK_AF.followTerrain = true; } yield return(new WaitForFixedUpdate()); SetRagData(); yield return(new WaitForFixedUpdate()); // BodyMeshRenderer2.enabled = true; playerCreating.Creat(); yield return(null); }