public override int GetHashCode() { int hashCode = -1966952206; hashCode = hashCode * -1521134295 + StageIndex.GetHashCode(); hashCode = hashCode * -1521134295 + LogIndex.GetHashCode(); return(hashCode); }
public StageManager(Game game, StageIndex firstStage = StageIndex.Null) : base(game) { nowStage = StageIndex.Null; if (firstStage == StageIndex.Null) nextStage = StageIndex.Blank; // Default value of the first stage else nextStage = firstStage; }
/// <summary> /// Returns hash code of the stage object. /// </summary> public override int GetHashCode() { var hashCode = -1406906831; hashCode = hashCode * -1521134295 + StageIndex.GetHashCode(); hashCode = hashCode * -1521134295 + Started.GetHashCode(); hashCode = hashCode * -1521134295 + Won.GetHashCode(); hashCode = hashCode * -1521134295 + AlmostWon.GetHashCode(); return(hashCode); }
public override void Update(GameTime gameTime) { base.Update(gameTime); // Remove old stage and add new stage if (nowStage != nextStage) { if (Game.Components.Count >= 2) Game.Components.RemoveAt(1); switch (nextStage) // Instantiate stage according to the index { case StageIndex.Blank: Game.Components.Insert(1, new Stage_Blank(Game, 60f)); break; } nowStage = nextStage; } // Ready to change stage Stage temp = (Stage)Game.Components[1]; if (temp.isFinished == true) nextStage = temp.NextStage; }
protected void ChangeStage(StageIndex nextStage) { SprMgrClct.Clear(); isFinished = true; this.NextStage = nextStage; }