/// <summary> /// Creates a <see cref="IBatchDispatchContext" /> based on the current context. /// </summary> public static IBatchDispatchContext CreateBatchDispatchContext(this StageForkConnector <ITransportReceiveContext, IIncomingPhysicalMessageContext, IBatchDispatchContext> stageForkConnector, IReadOnlyCollection <TransportOperation> transportOperations, IIncomingPhysicalMessageContext sourceContext) { Guard.AgainstNull(nameof(transportOperations), transportOperations); Guard.AgainstNull(nameof(sourceContext), sourceContext); return(new BatchDispatchContext(transportOperations, sourceContext)); }
/// <summary> /// Creates a <see cref="IIncomingPhysicalMessageContext" /> based on the current context. /// </summary> public static IIncomingPhysicalMessageContext CreateIncomingPhysicalMessageContext(this StageForkConnector <ITransportReceiveContext, IIncomingPhysicalMessageContext, IBatchDispatchContext> stageForkConnector, IncomingMessage incomingMessage, ITransportReceiveContext sourceContext) { Guard.AgainstNull(nameof(incomingMessage), incomingMessage); Guard.AgainstNull(nameof(sourceContext), sourceContext); return(new IncomingPhysicalMessageContext(incomingMessage, sourceContext)); }