public override void Destroy() { mScene = null; mRes = null; mEndModule = null; EventSystem.Instance.removeEventListener(StageEndUIEvent.STAGE_END_FINISH, onGameOver); }
public override void Destroy() { mScene = null; mRes = null; mEndModule = null; EventSystem.Instance.removeEventListener(StageEndUIEvent.STAGE_END_FINISH, onGameOver); }